| HIGHSPEEDRUSH vs Yoshimitsu | 35–19 | 64.81% |
| HIGHSPEEDRUSH vs Kazuya | 25–28 | 47.17% |
| HIGHSPEEDRUSH vs Jin | 26–23 | 53.06% |
| HIGHSPEEDRUSH vs King | 25–20 | 55.56% |
| HIGHSPEEDRUSH vs Hwoarang | 28–14 | 66.67% |
| HIGHSPEEDRUSH vs Bryan | 22–17 | 56.41% |
| HIGHSPEEDRUSH vs Paul | 28–10 | 73.68% |
| HIGHSPEEDRUSH vs Steve | 26–9 | 74.29% |
| HIGHSPEEDRUSH vs Heihachi | 19–15 | 55.88% |
| HIGHSPEEDRUSH vs Dragunov | 17–16 | 51.52% |
| HIGHSPEEDRUSH vs Lili | 25–4 | 86.21% |
| HIGHSPEEDRUSH vs Zafina | 11–18 | 37.93% |
| HIGHSPEEDRUSH vs Reina | 14–13 | 51.85% |
| HIGHSPEEDRUSH vs Lars | 16–10 | 61.54% |
| HIGHSPEEDRUSH vs Jack-8 | 12–13 | 48.00% |
| HIGHSPEEDRUSH vs Lee | 10–15 | 40.00% |
| HIGHSPEEDRUSH vs Raven | 10–15 | 40.00% |
| HIGHSPEEDRUSH vs Xiaoyu | 10–13 | 43.48% |
| HIGHSPEEDRUSH vs Feng | 6–17 | 26.09% |
| HIGHSPEEDRUSH vs Law | 15–7 | 68.18% |
| HIGHSPEEDRUSH vs Asuka | 10–10 | 50.00% |
| HIGHSPEEDRUSH vs Nina | 14–5 | 73.68% |
| HIGHSPEEDRUSH vs Devil Jin | 9–7 | 56.25% |
| HIGHSPEEDRUSH vs Alisa | 8–8 | 50.00% |
| HIGHSPEEDRUSH vs Victor | 11–5 | 68.75% |
| HIGHSPEEDRUSH vs Leo | 8–7 | 53.33% |
| HIGHSPEEDRUSH vs Claudio | 6–7 | 46.15% |
| HIGHSPEEDRUSH vs Azucena | 7–5 | 58.33% |
| HIGHSPEEDRUSH vs Eddy | 4–6 | 40.00% |
| HIGHSPEEDRUSH vs Kuma | 5–4 | 55.56% |
| HIGHSPEEDRUSH vs Panda | 5–4 | 55.56% |
| HIGHSPEEDRUSH vs Leroy | 3–6 | 33.33% |
| HIGHSPEEDRUSH vs Jun | 4–5 | 44.44% |
| HIGHSPEEDRUSH vs Shaheen | 4–3 | 57.14% |
| HIGHSPEEDRUSH vs Lidia | 4–1 | 80.00% |
| HIGHSPEEDRUSH vs Armor King | 4–1 | 80.00% |
| HIGHSPEEDRUSH vs Fahkumram | 2–0 | 100.00% |
| HIGHSPEEDRUSH vs Anna | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.