| Killmyanxiety vs Reina | 25–27 | 48.08% |
| Killmyanxiety vs Kazuya | 20–18 | 52.63% |
| Killmyanxiety vs Xiaoyu | 17–17 | 50.00% |
| Killmyanxiety vs Bryan | 17–17 | 50.00% |
| Killmyanxiety vs Heihachi | 16–18 | 47.06% |
| Killmyanxiety vs Jin | 21–12 | 63.64% |
| Killmyanxiety vs King | 15–17 | 46.88% |
| Killmyanxiety vs Hwoarang | 12–20 | 37.50% |
| Killmyanxiety vs Steve | 11–19 | 36.67% |
| Killmyanxiety vs Clive | 15–10 | 60.00% |
| Killmyanxiety vs Yoshimitsu | 10–13 | 43.48% |
| Killmyanxiety vs Dragunov | 10–12 | 45.45% |
| Killmyanxiety vs Paul | 8–13 | 38.10% |
| Killmyanxiety vs Lars | 10–10 | 50.00% |
| Killmyanxiety vs Lili | 11–7 | 61.11% |
| Killmyanxiety vs Lee | 12–5 | 70.59% |
| Killmyanxiety vs Jun | 11–6 | 64.71% |
| Killmyanxiety vs Jack-8 | 4–12 | 25.00% |
| Killmyanxiety vs Law | 9–6 | 60.00% |
| Killmyanxiety vs Asuka | 5–10 | 33.33% |
| Killmyanxiety vs Leo | 7–6 | 53.85% |
| Killmyanxiety vs Claudio | 8–5 | 61.54% |
| Killmyanxiety vs Azucena | 5–8 | 38.46% |
| Killmyanxiety vs Kuma | 7–5 | 58.33% |
| Killmyanxiety vs Raven | 8–4 | 66.67% |
| Killmyanxiety vs Eddy | 6–5 | 54.55% |
| Killmyanxiety vs Nina | 8–2 | 80.00% |
| Killmyanxiety vs Feng | 6–2 | 75.00% |
| Killmyanxiety vs Lidia | 6–2 | 75.00% |
| Killmyanxiety vs Alisa | 1–5 | 16.67% |
| Killmyanxiety vs Anna | 5–1 | 83.33% |
| Killmyanxiety vs Devil Jin | 4–1 | 80.00% |
| Killmyanxiety vs Shaheen | 3–2 | 60.00% |
| Killmyanxiety vs Leroy | 4–1 | 80.00% |
| Killmyanxiety vs Panda | 1–2 | 33.33% |
| Killmyanxiety vs Victor | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.