| LETS GET IT vs King | 34–85 | 28.57% |
| LETS GET IT vs Jin | 26–87 | 23.01% |
| LETS GET IT vs Law | 26–77 | 25.24% |
| LETS GET IT vs Steve | 31–67 | 31.63% |
| LETS GET IT vs Kazuya | 13–69 | 15.85% |
| LETS GET IT vs Hwoarang | 29–42 | 40.85% |
| LETS GET IT vs Eddy | 22–49 | 30.99% |
| LETS GET IT vs Reina | 21–47 | 30.88% |
| LETS GET IT vs Yoshimitsu | 21–45 | 31.82% |
| LETS GET IT vs Xiaoyu | 21–45 | 31.82% |
| LETS GET IT vs Victor | 21–39 | 35.00% |
| LETS GET IT vs Bryan | 14–43 | 24.56% |
| LETS GET IT vs Azucena | 16–40 | 28.57% |
| LETS GET IT vs Jun | 14–41 | 25.45% |
| LETS GET IT vs Asuka | 11–43 | 20.37% |
| LETS GET IT vs Lidia | 15–37 | 28.85% |
| LETS GET IT vs Heihachi | 17–35 | 32.69% |
| LETS GET IT vs Nina | 17–34 | 33.33% |
| LETS GET IT vs Dragunov | 16–33 | 32.65% |
| LETS GET IT vs Leroy | 10–38 | 20.83% |
| LETS GET IT vs Lili | 14–31 | 31.11% |
| LETS GET IT vs Lars | 10–30 | 25.00% |
| LETS GET IT vs Jack-8 | 20–19 | 51.28% |
| LETS GET IT vs Leo | 13–26 | 33.33% |
| LETS GET IT vs Clive | 6–31 | 16.22% |
| LETS GET IT vs Alisa | 13–19 | 40.62% |
| LETS GET IT vs Lee | 15–17 | 46.88% |
| LETS GET IT vs Raven | 6–26 | 18.75% |
| LETS GET IT vs Feng | 6–25 | 19.35% |
| LETS GET IT vs Paul | 9–20 | 31.03% |
| LETS GET IT vs Devil Jin | 5–16 | 23.81% |
| LETS GET IT vs Kuma | 5–15 | 25.00% |
| LETS GET IT vs Claudio | 3–8 | 27.27% |
| LETS GET IT vs Shaheen | 6–3 | 66.67% |
| LETS GET IT vs Zafina | 5–4 | 55.56% |
| LETS GET IT vs Armor King | 3–5 | 37.50% |
| LETS GET IT vs Panda | 2–4 | 33.33% |
| LETS GET IT vs Miary Zo | 1–4 | 20.00% |
| LETS GET IT vs Anna | 2–2 | 50.00% |
| LETS GET IT vs Fahkumram | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.