| DHIT|Craigg vs King | 396–334 | 54.25% |
| DHIT|Craigg vs Jin | 375–343 | 52.23% |
| DHIT|Craigg vs Hwoarang | 326–273 | 54.42% |
| DHIT|Craigg vs Bryan | 340–258 | 56.86% |
| DHIT|Craigg vs Dragunov | 278–254–1 | 52.26% |
| DHIT|Craigg vs Paul | 284–237 | 54.51% |
| DHIT|Craigg vs Kazuya | 261–226 | 53.59% |
| DHIT|Craigg vs Lars | 266–203 | 56.72% |
| DHIT|Craigg vs Yoshimitsu | 265–197 | 57.36% |
| DHIT|Craigg vs Reina | 280–177 | 61.27% |
| DHIT|Craigg vs Lili | 255–182 | 58.35% |
| DHIT|Craigg vs Steve | 239–190 | 55.71% |
| DHIT|Craigg vs Law | 242–167 | 59.17% |
| DHIT|Craigg vs Heihachi | 192–216 | 47.06% |
| DHIT|Craigg vs Azucena | 226–174 | 56.50% |
| DHIT|Craigg vs Feng | 186–196 | 48.69% |
| DHIT|Craigg vs Jun | 236–145 | 61.94% |
| DHIT|Craigg vs Devil Jin | 196–179 | 52.27% |
| DHIT|Craigg vs Lee | 203–170–1 | 54.42% |
| DHIT|Craigg vs Alisa | 211–139 | 60.29% |
| DHIT|Craigg vs Nina | 176–170 | 50.87% |
| DHIT|Craigg vs Victor | 189–149 | 55.92% |
| DHIT|Craigg vs Leo | 198–138 | 58.93% |
| DHIT|Craigg vs Leroy | 161–169 | 48.79% |
| DHIT|Craigg vs Asuka | 168–161 | 51.06% |
| DHIT|Craigg vs Xiaoyu | 163–129 | 55.82% |
| DHIT|Craigg vs Raven | 141–151 | 48.29% |
| DHIT|Craigg vs Claudio | 110–141 | 43.82% |
| DHIT|Craigg vs Kuma | 130–118 | 52.42% |
| DHIT|Craigg vs Eddy | 149–98 | 60.32% |
| DHIT|Craigg vs Jack-8 | 126–111 | 53.16% |
| DHIT|Craigg vs Zafina | 92–119 | 43.60% |
| DHIT|Craigg vs Clive | 93–113 | 45.15% |
| DHIT|Craigg vs Lidia | 103–100 | 50.74% |
| DHIT|Craigg vs Shaheen | 76–103 | 42.46% |
| DHIT|Craigg vs Panda | 86–71 | 54.78% |
| DHIT|Craigg vs Fahkumram | 66–62 | 51.56% |
| DHIT|Craigg vs Anna | 62–51 | 54.87% |
| DHIT|Craigg vs Armor King | 34–51 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.