| Unity_Nadj vs Fahkumram | 0–6 | 0.00% |
| Unity_Nadj vs Feng | 3–2 | 60.00% |
| Unity_Nadj vs Jin | 4–0 | 100.00% |
| Unity_Nadj vs Hwoarang | 2–1 | 66.67% |
| Unity_Nadj vs Devil Jin | 3–0 | 100.00% |
| Unity_Nadj vs Lili | 1–2 | 33.33% |
| Unity_Nadj vs Leo | 1–2 | 33.33% |
| Unity_Nadj vs Lars | 2–1 | 66.67% |
| Unity_Nadj vs Azucena | 1–2 | 33.33% |
| Unity_Nadj vs Bryan | 0–2 | 0.00% |
| Unity_Nadj vs Steve | 2–0 | 100.00% |
| Unity_Nadj vs Jack-8 | 0–2 | 0.00% |
| Unity_Nadj vs Asuka | 2–0 | 100.00% |
| Unity_Nadj vs Kuma | 0–2 | 0.00% |
| Unity_Nadj vs Jun | 0–2 | 0.00% |
| Unity_Nadj vs Reina | 2–0 | 100.00% |
| Unity_Nadj vs King | 0–1 | 0.00% |
| Unity_Nadj vs Dragunov | 0–1 | 0.00% |
| Unity_Nadj vs Leroy | 1–0 | 100.00% |
| Unity_Nadj vs Raven | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.