Name history
미겔 없어져서 슬픈 사람 | |
미겔이 그립고 어쩌고 사람 | |
MKB I 미겔어쩌고그사람 | |
ミゲルが恋しい 사람 | |
미겔이 사무치게 그리운 사람 | |
STAR RAIL GOSU | |
미겔하고싶다진짜나만주캐없지 |
미겔 없어져서 슬픈 사람 vs Yoshimitsu | 159–74 | 68.24% |
미겔 없어져서 슬픈 사람 vs Bryan | 81–74 | 52.26% |
미겔 없어져서 슬픈 사람 vs Dragunov | 71–68 | 51.08% |
미겔 없어져서 슬픈 사람 vs Hwoarang | 80–57 | 58.39% |
미겔 없어져서 슬픈 사람 vs Kazuya | 73–62 | 54.07% |
미겔 없어져서 슬픈 사람 vs Asuka | 80–54 | 59.70% |
미겔 없어져서 슬픈 사람 vs Reina | 61–36 | 62.89% |
미겔 없어져서 슬픈 사람 vs Jack-8 | 54–41 | 56.84% |
미겔 없어져서 슬픈 사람 vs King | 49–45 | 52.13% |
미겔 없어져서 슬픈 사람 vs Lidia | 42–49 | 46.15% |
미겔 없어져서 슬픈 사람 vs Nina | 51–37 | 57.95% |
미겔 없어져서 슬픈 사람 vs Jin | 46–41 | 52.87% |
미겔 없어져서 슬픈 사람 vs Paul | 53–33 | 61.63% |
미겔 없어져서 슬픈 사람 vs Lars | 50–36 | 58.14% |
미겔 없어져서 슬픈 사람 vs Steve | 47–37 | 55.95% |
미겔 없어져서 슬픈 사람 vs Lili | 45–38 | 54.22% |
미겔 없어져서 슬픈 사람 vs Raven | 48–35 | 57.83% |
미겔 없어져서 슬픈 사람 vs Leroy | 52–29 | 64.20% |
미겔 없어져서 슬픈 사람 vs Claudio | 43–36 | 54.43% |
미겔 없어져서 슬픈 사람 vs Feng | 35–43 | 44.87% |
미겔 없어져서 슬픈 사람 vs Victor | 40–37 | 51.95% |
미겔 없어져서 슬픈 사람 vs Jun | 44–29 | 60.27% |
미겔 없어져서 슬픈 사람 vs Law | 29–42 | 40.85% |
미겔 없어져서 슬픈 사람 vs Leo | 39–32 | 54.93% |
미겔 없어져서 슬픈 사람 vs Alisa | 41–26 | 61.19% |
미겔 없어져서 슬픈 사람 vs Xiaoyu | 35–30 | 53.85% |
미겔 없어져서 슬픈 사람 vs Lee | 30–34 | 46.88% |
미겔 없어져서 슬픈 사람 vs Azucena | 32–27 | 54.24% |
미겔 없어져서 슬픈 사람 vs Devil Jin | 21–28 | 42.86% |
미겔 없어져서 슬픈 사람 vs Eddy | 18–29 | 38.30% |
미겔 없어져서 슬픈 사람 vs Shaheen | 23–23 | 50.00% |
미겔 없어져서 슬픈 사람 vs Zafina | 16–26 | 38.10% |
미겔 없어져서 슬픈 사람 vs Clive | 16–24 | 40.00% |
미겔 없어져서 슬픈 사람 vs Kuma | 18–17 | 51.43% |
미겔 없어져서 슬픈 사람 vs Heihachi | 7–13 | 35.00% |
미겔 없어져서 슬픈 사람 vs Panda | 12–6 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.