| Baobao666 vs Steve | 156–184–1 | 45.88% |
| Baobao666 vs King | 157–179 | 46.73% |
| Baobao666 vs Kazuya | 131–190 | 40.81% |
| Baobao666 vs Bryan | 100–161 | 38.31% |
| Baobao666 vs Jin | 95–129 | 42.41% |
| Baobao666 vs Heihachi | 74–122 | 37.76% |
| Baobao666 vs Law | 62–110 | 36.05% |
| Baobao666 vs Armor King | 66–94 | 41.25% |
| Baobao666 vs Dragunov | 72–86 | 45.57% |
| Baobao666 vs Fahkumram | 42–93 | 31.11% |
| Baobao666 vs Reina | 54–79 | 40.60% |
| Baobao666 vs Hwoarang | 47–84 | 35.88% |
| Baobao666 vs Paul | 46–84 | 35.38% |
| Baobao666 vs Lee | 56–67 | 45.53% |
| Baobao666 vs Yoshimitsu | 38–73 | 34.23% |
| Baobao666 vs Eddy | 34–66 | 34.00% |
| Baobao666 vs Lili | 40–51 | 43.96% |
| Baobao666 vs Lars | 29–60 | 32.58% |
| Baobao666 vs Devil Jin | 36–37 | 49.32% |
| Baobao666 vs Azucena | 35–38 | 47.95% |
| Baobao666 vs Asuka | 23–40 | 36.51% |
| Baobao666 vs Nina | 21–42 | 33.33% |
| Baobao666 vs Clive | 16–43 | 27.12% |
| Baobao666 vs Miary Zo | 27–31 | 46.55% |
| Baobao666 vs Victor | 21–34 | 38.18% |
| Baobao666 vs Jun | 24–26 | 48.00% |
| Baobao666 vs Xiaoyu | 15–30 | 33.33% |
| Baobao666 vs Leroy | 22–21 | 51.16% |
| Baobao666 vs Feng | 11–30 | 26.83% |
| Baobao666 vs Leo | 11–26 | 29.73% |
| Baobao666 vs Alisa | 6–28 | 17.65% |
| Baobao666 vs Jack-8 | 7–24 | 22.58% |
| Baobao666 vs Lidia | 11–19 | 36.67% |
| Baobao666 vs Raven | 7–16 | 30.43% |
| Baobao666 vs Anna | 8–15 | 34.78% |
| Baobao666 vs Claudio | 11–10 | 52.38% |
| Baobao666 vs Panda | 5–12 | 29.41% |
| Baobao666 vs Zafina | 7–5 | 58.33% |
| Baobao666 vs Kuma | 2–9 | 18.18% |
| Baobao666 vs Shaheen | 5–5 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.