| CatchUsIfYouCan vs King | 35–40 | 46.67% |
| CatchUsIfYouCan vs Steve | 28–29 | 49.12% |
| CatchUsIfYouCan vs Law | 33–22 | 60.00% |
| CatchUsIfYouCan vs Jin | 33–22 | 60.00% |
| CatchUsIfYouCan vs Hwoarang | 26–25 | 50.98% |
| CatchUsIfYouCan vs Bryan | 19–29 | 39.58% |
| CatchUsIfYouCan vs Nina | 13–30 | 30.23% |
| CatchUsIfYouCan vs Kazuya | 16–24 | 40.00% |
| CatchUsIfYouCan vs Paul | 17–19 | 47.22% |
| CatchUsIfYouCan vs Clive | 13–18 | 41.94% |
| CatchUsIfYouCan vs Lili | 10–20 | 33.33% |
| CatchUsIfYouCan vs Eddy | 10–19 | 34.48% |
| CatchUsIfYouCan vs Heihachi | 11–18 | 37.93% |
| CatchUsIfYouCan vs Dragunov | 13–15 | 46.43% |
| CatchUsIfYouCan vs Victor | 13–11 | 54.17% |
| CatchUsIfYouCan vs Jun | 13–10 | 56.52% |
| CatchUsIfYouCan vs Reina | 12–10 | 54.55% |
| CatchUsIfYouCan vs Devil Jin | 6–14 | 30.00% |
| CatchUsIfYouCan vs Yoshimitsu | 12–6 | 66.67% |
| CatchUsIfYouCan vs Alisa | 7–10 | 41.18% |
| CatchUsIfYouCan vs Xiaoyu | 6–9 | 40.00% |
| CatchUsIfYouCan vs Asuka | 7–7 | 50.00% |
| CatchUsIfYouCan vs Azucena | 5–9 | 35.71% |
| CatchUsIfYouCan vs Raven | 7–6 | 53.85% |
| CatchUsIfYouCan vs Claudio | 6–4 | 60.00% |
| CatchUsIfYouCan vs Feng | 3–6 | 33.33% |
| CatchUsIfYouCan vs Leo | 5–4 | 55.56% |
| CatchUsIfYouCan vs Lars | 4–5 | 44.44% |
| CatchUsIfYouCan vs Zafina | 5–4 | 55.56% |
| CatchUsIfYouCan vs Jack-8 | 1–7 | 12.50% |
| CatchUsIfYouCan vs Lee | 3–5 | 37.50% |
| CatchUsIfYouCan vs Leroy | 3–3 | 50.00% |
| CatchUsIfYouCan vs Lidia | 2–4 | 33.33% |
| CatchUsIfYouCan vs Kuma | 3–2 | 60.00% |
| CatchUsIfYouCan vs Panda | 1–3 | 25.00% |
| CatchUsIfYouCan vs Shaheen | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.