| KingGameBoy1 vs King | 55–78 | 41.35% |
| KingGameBoy1 vs Jin | 59–73 | 44.70% |
| KingGameBoy1 vs Kazuya | 57–61 | 48.31% |
| KingGameBoy1 vs Bryan | 42–56 | 42.86% |
| KingGameBoy1 vs Hwoarang | 40–42 | 48.78% |
| KingGameBoy1 vs Lili | 30–52 | 36.59% |
| KingGameBoy1 vs Steve | 41–40 | 50.62% |
| KingGameBoy1 vs Yoshimitsu | 39–38 | 50.65% |
| KingGameBoy1 vs Dragunov | 41–36 | 53.25% |
| KingGameBoy1 vs Reina | 38–34 | 52.78% |
| KingGameBoy1 vs Paul | 20–42 | 32.26% |
| KingGameBoy1 vs Law | 24–38 | 38.71% |
| KingGameBoy1 vs Asuka | 19–34 | 35.85% |
| KingGameBoy1 vs Azucena | 25–25 | 50.00% |
| KingGameBoy1 vs Lee | 26–22 | 54.17% |
| KingGameBoy1 vs Lars | 16–27 | 37.21% |
| KingGameBoy1 vs Victor | 18–25 | 41.86% |
| KingGameBoy1 vs Feng | 13–27 | 32.50% |
| KingGameBoy1 vs Nina | 16–21 | 43.24% |
| KingGameBoy1 vs Jun | 15–16 | 48.39% |
| KingGameBoy1 vs Xiaoyu | 14–16 | 46.67% |
| KingGameBoy1 vs Devil Jin | 14–16 | 46.67% |
| KingGameBoy1 vs Alisa | 14–15 | 48.28% |
| KingGameBoy1 vs Leo | 15–12 | 55.56% |
| KingGameBoy1 vs Claudio | 14–11 | 56.00% |
| KingGameBoy1 vs Raven | 14–11 | 56.00% |
| KingGameBoy1 vs Eddy | 12–13 | 48.00% |
| KingGameBoy1 vs Leroy | 10–12 | 45.45% |
| KingGameBoy1 vs Heihachi | 7–15 | 31.82% |
| KingGameBoy1 vs Jack-8 | 3–13 | 18.75% |
| KingGameBoy1 vs Clive | 5–10 | 33.33% |
| KingGameBoy1 vs Shaheen | 6–4 | 60.00% |
| KingGameBoy1 vs Zafina | 4–5 | 44.44% |
| KingGameBoy1 vs Panda | 3–5 | 37.50% |
| KingGameBoy1 vs Armor King | 5–2 | 71.43% |
| KingGameBoy1 vs Kuma | 2–4 | 33.33% |
| KingGameBoy1 vs Lidia | 3–3 | 50.00% |
| KingGameBoy1 vs Anna | 4–0 | 100.00% |
| KingGameBoy1 vs Miary Zo | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.