| LazyKrill vs Hwoarang | 156–96–1 | 61.90% |
| LazyKrill vs Bryan | 127–100 | 55.95% |
| LazyKrill vs Jin | 118–103 | 53.39% |
| LazyKrill vs Lars | 99–98 | 50.25% |
| LazyKrill vs Steve | 106–87 | 54.92% |
| LazyKrill vs King | 109–79 | 57.98% |
| LazyKrill vs Kazuya | 78–97 | 44.57% |
| LazyKrill vs Lili | 95–66 | 59.01% |
| LazyKrill vs Dragunov | 76–80 | 48.72% |
| LazyKrill vs Reina | 81–73 | 52.60% |
| LazyKrill vs Yoshimitsu | 60–90 | 40.00% |
| LazyKrill vs Xiaoyu | 58–91 | 38.93% |
| LazyKrill vs Law | 80–58 | 57.97% |
| LazyKrill vs Leroy | 56–80 | 41.18% |
| LazyKrill vs Azucena | 67–68 | 49.63% |
| LazyKrill vs Lee | 70–61–1 | 53.44% |
| LazyKrill vs Paul | 61–68 | 47.29% |
| LazyKrill vs Nina | 63–66 | 48.84% |
| LazyKrill vs Feng | 62–61 | 50.41% |
| LazyKrill vs Asuka | 68–51 | 57.14% |
| LazyKrill vs Leo | 67–50 | 57.26% |
| LazyKrill vs Anna | 68–40 | 62.96% |
| LazyKrill vs Raven | 55–49 | 52.88% |
| LazyKrill vs Miary Zo | 32–70 | 31.37% |
| LazyKrill vs Heihachi | 52–49 | 51.49% |
| LazyKrill vs Devil Jin | 46–54 | 46.00% |
| LazyKrill vs Jun | 46–48 | 48.94% |
| LazyKrill vs Armor King | 54–31 | 63.53% |
| LazyKrill vs Jack-8 | 47–36 | 56.63% |
| LazyKrill vs Victor | 47–29 | 61.84% |
| LazyKrill vs Eddy | 31–45 | 40.79% |
| LazyKrill vs Zafina | 40–34 | 54.05% |
| LazyKrill vs Claudio | 26–37 | 41.27% |
| LazyKrill vs Kuma | 31–32 | 49.21% |
| LazyKrill vs Clive | 33–28 | 54.10% |
| LazyKrill vs Lidia | 27–33 | 45.00% |
| LazyKrill vs Fahkumram | 23–28 | 45.10% |
| LazyKrill vs Alisa | 18–21 | 46.15% |
| LazyKrill vs Shaheen | 7–19 | 26.92% |
| LazyKrill vs Panda | 6–15 | 28.57% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.