| Gravity Viper vs King | 24–25 | 48.98% |
| Gravity Viper vs Reina | 19–13 | 59.38% |
| Gravity Viper vs Jin | 15–12 | 55.56% |
| Gravity Viper vs Fahkumram | 20–6 | 76.92% |
| Gravity Viper vs Heihachi | 11–14 | 44.00% |
| Gravity Viper vs Kazuya | 10–14 | 41.67% |
| Gravity Viper vs Bryan | 10–13 | 43.48% |
| Gravity Viper vs Dragunov | 11–12 | 47.83% |
| Gravity Viper vs Hwoarang | 9–11 | 45.00% |
| Gravity Viper vs Steve | 7–9 | 43.75% |
| Gravity Viper vs Jun | 11–5 | 68.75% |
| Gravity Viper vs Nina | 6–9 | 40.00% |
| Gravity Viper vs Paul | 4–10 | 28.57% |
| Gravity Viper vs Eddy | 10–4 | 71.43% |
| Gravity Viper vs Devil Jin | 5–6 | 45.45% |
| Gravity Viper vs Clive | 9–2 | 81.82% |
| Gravity Viper vs Yoshimitsu | 3–6 | 33.33% |
| Gravity Viper vs Lili | 7–1 | 87.50% |
| Gravity Viper vs Leo | 4–4 | 50.00% |
| Gravity Viper vs Alisa | 5–2 | 71.43% |
| Gravity Viper vs Law | 3–3 | 50.00% |
| Gravity Viper vs Xiaoyu | 3–3 | 50.00% |
| Gravity Viper vs Zafina | 4–2 | 66.67% |
| Gravity Viper vs Lars | 4–1 | 80.00% |
| Gravity Viper vs Azucena | 4–1 | 80.00% |
| Gravity Viper vs Victor | 1–4 | 20.00% |
| Gravity Viper vs Asuka | 4–0 | 100.00% |
| Gravity Viper vs Feng | 2–2 | 50.00% |
| Gravity Viper vs Claudio | 1–3 | 25.00% |
| Gravity Viper vs Shaheen | 2–2 | 50.00% |
| Gravity Viper vs Lee | 0–4 | 0.00% |
| Gravity Viper vs Kuma | 4–0 | 100.00% |
| Gravity Viper vs Raven | 2–2 | 50.00% |
| Gravity Viper vs Anna | 1–3 | 25.00% |
| Gravity Viper vs Panda | 0–3 | 0.00% |
| Gravity Viper vs Lidia | 2–1 | 66.67% |
| Gravity Viper vs Leroy | 1–1 | 50.00% |
| Gravity Viper vs Armor King | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.