| Mr_Mo$eby vs Kazuya | 313–297 | 51.31% |
| Mr_Mo$eby vs Jin | 257–284 | 47.50% |
| Mr_Mo$eby vs Bryan | 254–286 | 47.04% |
| Mr_Mo$eby vs King | 228–247 | 48.00% |
| Mr_Mo$eby vs Reina | 221–249 | 47.02% |
| Mr_Mo$eby vs Steve | 202–213 | 48.67% |
| Mr_Mo$eby vs Heihachi | 185–194 | 48.81% |
| Mr_Mo$eby vs Hwoarang | 176–193 | 47.70% |
| Mr_Mo$eby vs Yoshimitsu | 175–177 | 49.72% |
| Mr_Mo$eby vs Law | 162–152 | 51.59% |
| Mr_Mo$eby vs Lee | 146–165 | 46.95% |
| Mr_Mo$eby vs Dragunov | 138–171 | 44.66% |
| Mr_Mo$eby vs Paul | 141–156 | 47.47% |
| Mr_Mo$eby vs Jun | 103–160 | 39.16% |
| Mr_Mo$eby vs Azucena | 122–133 | 47.84% |
| Mr_Mo$eby vs Asuka | 113–132 | 46.12% |
| Mr_Mo$eby vs Devil Jin | 114–128 | 47.11% |
| Mr_Mo$eby vs Victor | 109–130 | 45.61% |
| Mr_Mo$eby vs Lars | 99–128 | 43.61% |
| Mr_Mo$eby vs Eddy | 110–116 | 48.67% |
| Mr_Mo$eby vs Lidia | 99–117 | 45.83% |
| Mr_Mo$eby vs Feng | 109–106 | 50.70% |
| Mr_Mo$eby vs Xiaoyu | 93–106 | 46.73% |
| Mr_Mo$eby vs Lili | 99–97 | 50.51% |
| Mr_Mo$eby vs Leroy | 97–88 | 52.43% |
| Mr_Mo$eby vs Nina | 86–97 | 46.99% |
| Mr_Mo$eby vs Leo | 94–82 | 53.41% |
| Mr_Mo$eby vs Raven | 84–89 | 48.55% |
| Mr_Mo$eby vs Fahkumram | 67–90 | 42.68% |
| Mr_Mo$eby vs Armor King | 68–86 | 44.16% |
| Mr_Mo$eby vs Claudio | 75–74 | 50.34% |
| Mr_Mo$eby vs Zafina | 63–74 | 45.99% |
| Mr_Mo$eby vs Alisa | 50–86 | 36.76% |
| Mr_Mo$eby vs Jack-8 | 56–55 | 50.45% |
| Mr_Mo$eby vs Clive | 45–66 | 40.54% |
| Mr_Mo$eby vs Shaheen | 45–53 | 45.92% |
| Mr_Mo$eby vs Kuma | 33–50 | 39.76% |
| Mr_Mo$eby vs Anna | 42–41 | 50.60% |
| Mr_Mo$eby vs Panda | 19–34 | 35.85% |
| Mr_Mo$eby vs Miary Zo | 19–13 | 59.38% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.