| Gigadeath vs Jin | 177–153 | 53.64% |
| Gigadeath vs King | 108–159 | 40.45% |
| Gigadeath vs Hwoarang | 129–120 | 51.81% |
| Gigadeath vs Kazuya | 132–107 | 55.23% |
| Gigadeath vs Law | 96–121 | 44.24% |
| Gigadeath vs Paul | 111–105 | 51.39% |
| Gigadeath vs Bryan | 92–116 | 44.23% |
| Gigadeath vs Reina | 108–89 | 54.82% |
| Gigadeath vs Dragunov | 91–93 | 49.46% |
| Gigadeath vs Armor King | 77–99 | 43.75% |
| Gigadeath vs Steve | 97–72 | 57.40% |
| Gigadeath vs Yoshimitsu | 68–96 | 41.46% |
| Gigadeath vs Lili | 80–76 | 51.28% |
| Gigadeath vs Devil Jin | 59–67 | 46.83% |
| Gigadeath vs Lee | 60–63 | 48.78% |
| Gigadeath vs Jun | 66–52 | 55.93% |
| Gigadeath vs Xiaoyu | 54–63 | 46.15% |
| Gigadeath vs Eddy | 58–58 | 50.00% |
| Gigadeath vs Feng | 51–62 | 45.13% |
| Gigadeath vs Nina | 47–66 | 41.59% |
| Gigadeath vs Asuka | 48–60 | 44.44% |
| Gigadeath vs Lars | 55–53 | 50.93% |
| Gigadeath vs Alisa | 43–50 | 46.24% |
| Gigadeath vs Victor | 47–46 | 50.54% |
| Gigadeath vs Heihachi | 45–45 | 50.00% |
| Gigadeath vs Azucena | 45–38 | 54.22% |
| Gigadeath vs Raven | 37–40 | 48.05% |
| Gigadeath vs Kuma | 33–25 | 56.90% |
| Gigadeath vs Claudio | 21–36 | 36.84% |
| Gigadeath vs Leroy | 22–35 | 38.60% |
| Gigadeath vs Lidia | 33–24 | 57.89% |
| Gigadeath vs Jack-8 | 21–34 | 38.18% |
| Gigadeath vs Fahkumram | 19–34 | 35.85% |
| Gigadeath vs Shaheen | 22–22 | 50.00% |
| Gigadeath vs Miary Zo | 18–24 | 42.86% |
| Gigadeath vs Leo | 13–25 | 34.21% |
| Gigadeath vs Zafina | 13–19 | 40.62% |
| Gigadeath vs Panda | 5–25 | 16.67% |
| Gigadeath vs Anna | 9–17 | 34.62% |
| Gigadeath vs Clive | 7–14 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.