| SGN | Roxashin vs Heihachi | 64–28 | 69.57% |
| SGN | Roxashin vs Kazuya | 54–26 | 67.50% |
| SGN | Roxashin vs Jin | 46–33 | 58.23% |
| SGN | Roxashin vs Bryan | 43–21 | 67.19% |
| SGN | Roxashin vs Dragunov | 35–20 | 63.64% |
| SGN | Roxashin vs King | 37–17 | 68.52% |
| SGN | Roxashin vs Reina | 35–17 | 67.31% |
| SGN | Roxashin vs Yoshimitsu | 30–15 | 66.67% |
| SGN | Roxashin vs Lili | 23–16 | 58.97% |
| SGN | Roxashin vs Hwoarang | 22–10 | 68.75% |
| SGN | Roxashin vs Victor | 21–11 | 65.62% |
| SGN | Roxashin vs Steve | 15–16 | 48.39% |
| SGN | Roxashin vs Claudio | 22–9 | 70.97% |
| SGN | Roxashin vs Lee | 22–8 | 73.33% |
| SGN | Roxashin vs Law | 25–4 | 86.21% |
| SGN | Roxashin vs Jun | 18–8 | 69.23% |
| SGN | Roxashin vs Clive | 10–14 | 41.67% |
| SGN | Roxashin vs Asuka | 14–8 | 63.64% |
| SGN | Roxashin vs Nina | 14–8 | 63.64% |
| SGN | Roxashin vs Xiaoyu | 17–4 | 80.95% |
| SGN | Roxashin vs Devil Jin | 17–4 | 80.95% |
| SGN | Roxashin vs Feng | 12–8 | 60.00% |
| SGN | Roxashin vs Alisa | 10–10 | 50.00% |
| SGN | Roxashin vs Eddy | 15–5 | 75.00% |
| SGN | Roxashin vs Paul | 12–6 | 66.67% |
| SGN | Roxashin vs Lars | 13–5 | 72.22% |
| SGN | Roxashin vs Azucena | 11–6 | 64.71% |
| SGN | Roxashin vs Jack-8 | 9–5 | 64.29% |
| SGN | Roxashin vs Raven | 11–2 | 84.62% |
| SGN | Roxashin vs Kuma | 2–6 | 25.00% |
| SGN | Roxashin vs Zafina | 6–2 | 75.00% |
| SGN | Roxashin vs Leroy | 4–4 | 50.00% |
| SGN | Roxashin vs Lidia | 5–3 | 62.50% |
| SGN | Roxashin vs Leo | 5–2 | 71.43% |
| SGN | Roxashin vs Shaheen | 4–2 | 66.67% |
| SGN | Roxashin vs Anna | 3–2 | 60.00% |
| SGN | Roxashin vs Fahkumram | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.