| MishiMasterKel vs Hwoarang | 198–142–1 | 58.24% |
| MishiMasterKel vs Jin | 157–132 | 54.33% |
| MishiMasterKel vs Paul | 163–117 | 58.21% |
| MishiMasterKel vs King | 153–116 | 56.88% |
| MishiMasterKel vs Law | 135–83 | 61.93% |
| MishiMasterKel vs Kazuya | 109–84 | 56.48% |
| MishiMasterKel vs Bryan | 101–84 | 54.59% |
| MishiMasterKel vs Lili | 71–89 | 44.38% |
| MishiMasterKel vs Steve | 82–73 | 52.90% |
| MishiMasterKel vs Dragunov | 80–72 | 52.63% |
| MishiMasterKel vs Nina | 75–77 | 49.34% |
| MishiMasterKel vs Lars | 89–58 | 60.54% |
| MishiMasterKel vs Yoshimitsu | 62–80 | 43.66% |
| MishiMasterKel vs Lee | 75–51 | 59.52% |
| MishiMasterKel vs Reina | 52–69 | 42.98% |
| MishiMasterKel vs Asuka | 55–63 | 46.61% |
| MishiMasterKel vs Alisa | 66–42 | 61.11% |
| MishiMasterKel vs Jun | 64–44 | 59.26% |
| MishiMasterKel vs Feng | 57–47 | 54.81% |
| MishiMasterKel vs Eddy | 44–60 | 42.31% |
| MishiMasterKel vs Devil Jin | 60–43 | 58.25% |
| MishiMasterKel vs Xiaoyu | 52–50 | 50.98% |
| MishiMasterKel vs Azucena | 54–37 | 59.34% |
| MishiMasterKel vs Raven | 39–38 | 50.65% |
| MishiMasterKel vs Victor | 37–36 | 50.68% |
| MishiMasterKel vs Zafina | 27–43 | 38.57% |
| MishiMasterKel vs Heihachi | 33–34 | 49.25% |
| MishiMasterKel vs Jack-8 | 35–29 | 54.69% |
| MishiMasterKel vs Claudio | 27–31 | 46.55% |
| MishiMasterKel vs Leroy | 31–27 | 53.45% |
| MishiMasterKel vs Lidia | 26–21 | 55.32% |
| MishiMasterKel vs Leo | 20–22 | 47.62% |
| MishiMasterKel vs Kuma | 16–24 | 40.00% |
| MishiMasterKel vs Shaheen | 26–13 | 66.67% |
| MishiMasterKel vs Anna | 21–15 | 58.33% |
| MishiMasterKel vs Clive | 5–23 | 17.86% |
| MishiMasterKel vs Fahkumram | 9–8 | 52.94% |
| MishiMasterKel vs Panda | 4–12 | 25.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.