| Sig.Sometime vs King | 90–82 | 52.33% |
| Sig.Sometime vs Kazuya | 55–98 | 35.95% |
| Sig.Sometime vs Jin | 57–64 | 47.11% |
| Sig.Sometime vs Law | 59–47 | 55.66% |
| Sig.Sometime vs Reina | 55–45 | 55.00% |
| Sig.Sometime vs Bryan | 43–55 | 43.88% |
| Sig.Sometime vs Steve | 45–51 | 46.88% |
| Sig.Sometime vs Dragunov | 33–54 | 37.93% |
| Sig.Sometime vs Hwoarang | 41–38 | 51.90% |
| Sig.Sometime vs Lili | 35–41 | 46.05% |
| Sig.Sometime vs Heihachi | 28–45 | 38.36% |
| Sig.Sometime vs Yoshimitsu | 30–37 | 44.78% |
| Sig.Sometime vs Devil Jin | 21–37 | 36.21% |
| Sig.Sometime vs Jun | 28–30 | 48.28% |
| Sig.Sometime vs Eddy | 34–23 | 59.65% |
| Sig.Sometime vs Fahkumram | 25–27 | 48.08% |
| Sig.Sometime vs Paul | 17–32 | 34.69% |
| Sig.Sometime vs Lee | 20–25 | 44.44% |
| Sig.Sometime vs Azucena | 27–14 | 65.85% |
| Sig.Sometime vs Nina | 19–16 | 54.29% |
| Sig.Sometime vs Asuka | 17–17 | 50.00% |
| Sig.Sometime vs Lars | 12–16 | 42.86% |
| Sig.Sometime vs Clive | 14–13 | 51.85% |
| Sig.Sometime vs Victor | 13–13 | 50.00% |
| Sig.Sometime vs Feng | 12–12 | 50.00% |
| Sig.Sometime vs Alisa | 9–15 | 37.50% |
| Sig.Sometime vs Claudio | 12–12 | 50.00% |
| Sig.Sometime vs Leroy | 17–6 | 73.91% |
| Sig.Sometime vs Anna | 11–11 | 50.00% |
| Sig.Sometime vs Raven | 11–9 | 55.00% |
| Sig.Sometime vs Armor King | 12–8 | 60.00% |
| Sig.Sometime vs Xiaoyu | 9–10 | 47.37% |
| Sig.Sometime vs Jack-8 | 7–11 | 38.89% |
| Sig.Sometime vs Leo | 5–13 | 27.78% |
| Sig.Sometime vs Lidia | 6–10 | 37.50% |
| Sig.Sometime vs Zafina | 3–8 | 27.27% |
| Sig.Sometime vs Kuma | 6–3 | 66.67% |
| Sig.Sometime vs Shaheen | 3–1 | 75.00% |
| Sig.Sometime vs Panda | 0–4 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.