| D-PAD FIGHTER vs Jin | 243–260 | 48.31% |
| D-PAD FIGHTER vs Dragunov | 227–244 | 48.20% |
| D-PAD FIGHTER vs Reina | 215–174 | 55.27% |
| D-PAD FIGHTER vs Kazuya | 191–196 | 49.35% |
| D-PAD FIGHTER vs King | 184–169 | 52.12% |
| D-PAD FIGHTER vs Bryan | 158–181 | 46.61% |
| D-PAD FIGHTER vs Steve | 153–141 | 52.04% |
| D-PAD FIGHTER vs Lili | 135–133 | 50.37% |
| D-PAD FIGHTER vs Hwoarang | 145–117 | 55.34% |
| D-PAD FIGHTER vs Lars | 128–128 | 50.00% |
| D-PAD FIGHTER vs Yoshimitsu | 135–114 | 54.22% |
| D-PAD FIGHTER vs Devil Jin | 115–125 | 47.92% |
| D-PAD FIGHTER vs Clive | 103–112 | 47.91% |
| D-PAD FIGHTER vs Law | 78–121 | 39.20% |
| D-PAD FIGHTER vs Victor | 95–101 | 48.47% |
| D-PAD FIGHTER vs Lee | 92–99 | 48.17% |
| D-PAD FIGHTER vs Paul | 73–102 | 41.71% |
| D-PAD FIGHTER vs Nina | 68–107 | 38.86% |
| D-PAD FIGHTER vs Asuka | 74–99 | 42.77% |
| D-PAD FIGHTER vs Eddy | 71–96 | 42.51% |
| D-PAD FIGHTER vs Xiaoyu | 68–97 | 41.21% |
| D-PAD FIGHTER vs Alisa | 81–80 | 50.31% |
| D-PAD FIGHTER vs Leo | 87–71 | 55.06% |
| D-PAD FIGHTER vs Feng | 64–89 | 41.83% |
| D-PAD FIGHTER vs Jun | 83–66 | 55.70% |
| D-PAD FIGHTER vs Claudio | 63–65 | 49.22% |
| D-PAD FIGHTER vs Leroy | 61–67 | 47.66% |
| D-PAD FIGHTER vs Jack-8 | 52–75 | 40.94% |
| D-PAD FIGHTER vs Azucena | 65–56 | 53.72% |
| D-PAD FIGHTER vs Raven | 44–66 | 40.00% |
| D-PAD FIGHTER vs Heihachi | 50–51 | 49.50% |
| D-PAD FIGHTER vs Fahkumram | 47–43 | 52.22% |
| D-PAD FIGHTER vs Lidia | 41–48 | 46.07% |
| D-PAD FIGHTER vs Shaheen | 38–48 | 44.19% |
| D-PAD FIGHTER vs Kuma | 36–41 | 46.75% |
| D-PAD FIGHTER vs Zafina | 22–38 | 36.67% |
| D-PAD FIGHTER vs Anna | 20–35 | 36.36% |
| D-PAD FIGHTER vs Panda | 6–16 | 27.27% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.