| HopkickRadio vs Heihachi | 243–183 | 57.04% |
| HopkickRadio vs Kazuya | 218–161 | 57.52% |
| HopkickRadio vs Jin | 181–187 | 49.18% |
| HopkickRadio vs Bryan | 204–152 | 57.30% |
| HopkickRadio vs Hwoarang | 198–153 | 56.41% |
| HopkickRadio vs King | 189–157–1 | 54.62% |
| HopkickRadio vs Paul | 166–105 | 61.25% |
| HopkickRadio vs Reina | 135–113 | 54.44% |
| HopkickRadio vs Clive | 110–131 | 45.64% |
| HopkickRadio vs Steve | 139–95 | 59.40% |
| HopkickRadio vs Dragunov | 135–99 | 57.69% |
| HopkickRadio vs Lee | 110–116 | 48.67% |
| HopkickRadio vs Lidia | 115–93 | 55.29% |
| HopkickRadio vs Devil Jin | 114–90 | 55.88% |
| HopkickRadio vs Jun | 111–84 | 56.92% |
| HopkickRadio vs Law | 113–81 | 58.25% |
| HopkickRadio vs Yoshimitsu | 100–86 | 53.76% |
| HopkickRadio vs Lili | 119–65 | 64.67% |
| HopkickRadio vs Feng | 92–78 | 54.12% |
| HopkickRadio vs Lars | 77–92 | 45.56% |
| HopkickRadio vs Nina | 82–85 | 49.10% |
| HopkickRadio vs Azucena | 75–91 | 45.18% |
| HopkickRadio vs Asuka | 91–57 | 61.49% |
| HopkickRadio vs Claudio | 72–75 | 48.98% |
| HopkickRadio vs Anna | 70–64 | 52.24% |
| HopkickRadio vs Eddy | 60–57 | 51.28% |
| HopkickRadio vs Alisa | 60–55 | 52.17% |
| HopkickRadio vs Zafina | 60–55 | 52.17% |
| HopkickRadio vs Leo | 57–52 | 52.29% |
| HopkickRadio vs Victor | 55–51 | 51.89% |
| HopkickRadio vs Xiaoyu | 65–39 | 62.50% |
| HopkickRadio vs Leroy | 61–41 | 59.80% |
| HopkickRadio vs Jack-8 | 47–54 | 46.53% |
| HopkickRadio vs Shaheen | 57–41 | 58.16% |
| HopkickRadio vs Raven | 45–44 | 50.56% |
| HopkickRadio vs Kuma | 34–42 | 44.74% |
| HopkickRadio vs Panda | 16–10 | 61.54% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.