| emi GamePro vs Steve | 0–7 | 0.00% |
| emi GamePro vs Hwoarang | 2–3 | 40.00% |
| emi GamePro vs Victor | 3–2 | 60.00% |
| emi GamePro vs Law | 3–1 | 75.00% |
| emi GamePro vs Xiaoyu | 0–4 | 0.00% |
| emi GamePro vs Reina | 1–3 | 25.00% |
| emi GamePro vs Jin | 1–2 | 33.33% |
| emi GamePro vs Bryan | 3–0 | 100.00% |
| emi GamePro vs Asuka | 0–3 | 0.00% |
| emi GamePro vs Devil Jin | 1–2 | 33.33% |
| emi GamePro vs Zafina | 1–2 | 33.33% |
| emi GamePro vs King | 0–2 | 0.00% |
| emi GamePro vs Yoshimitsu | 2–0 | 100.00% |
| emi GamePro vs Jack-8 | 1–1 | 50.00% |
| emi GamePro vs Lili | 1–1 | 50.00% |
| emi GamePro vs Dragunov | 0–2 | 0.00% |
| emi GamePro vs Nina | 0–2 | 0.00% |
| emi GamePro vs Jun | 0–2 | 0.00% |
| emi GamePro vs Anna | 0–2 | 0.00% |
| emi GamePro vs Kuma | 0–1 | 0.00% |
| emi GamePro vs Panda | 0–1 | 0.00% |
| emi GamePro vs Leroy | 0–1 | 0.00% |
| emi GamePro vs Miary Zo | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.