| Clampgod12377 vs Armor King | 11–12–1 | 47.83% |
| Clampgod12377 vs Azucena | 9–5 | 64.29% |
| Clampgod12377 vs Anna | 6–8 | 42.86% |
| Clampgod12377 vs Bryan | 4–9 | 30.77% |
| Clampgod12377 vs Lee | 7–6 | 53.85% |
| Clampgod12377 vs Victor | 6–7 | 46.15% |
| Clampgod12377 vs Feng | 5–7 | 41.67% |
| Clampgod12377 vs Eddy | 9–2 | 81.82% |
| Clampgod12377 vs Law | 5–5 | 50.00% |
| Clampgod12377 vs King | 3–7 | 30.00% |
| Clampgod12377 vs Jin | 5–4 | 55.56% |
| Clampgod12377 vs Kazuya | 4–5 | 44.44% |
| Clampgod12377 vs Lars | 5–4 | 55.56% |
| Clampgod12377 vs Paul | 3–5 | 37.50% |
| Clampgod12377 vs Hwoarang | 3–5 | 37.50% |
| Clampgod12377 vs Devil Jin | 4–4 | 50.00% |
| Clampgod12377 vs Dragunov | 4–4 | 50.00% |
| Clampgod12377 vs Nina | 3–5 | 37.50% |
| Clampgod12377 vs Lili | 5–2 | 71.43% |
| Clampgod12377 vs Reina | 2–5 | 28.57% |
| Clampgod12377 vs Fahkumram | 4–3 | 57.14% |
| Clampgod12377 vs Miary Zo | 2–5 | 28.57% |
| Clampgod12377 vs Xiaoyu | 5–1 | 83.33% |
| Clampgod12377 vs Kuma | 3–3 | 50.00% |
| Clampgod12377 vs Jun | 3–3 | 50.00% |
| Clampgod12377 vs Heihachi | 4–2 | 66.67% |
| Clampgod12377 vs Clive | 0–6 | 0.00% |
| Clampgod12377 vs Steve | 2–3 | 40.00% |
| Clampgod12377 vs Panda | 5–0 | 100.00% |
| Clampgod12377 vs Alisa | 2–2 | 50.00% |
| Clampgod12377 vs Shaheen | 3–1 | 75.00% |
| Clampgod12377 vs Zafina | 1–3 | 25.00% |
| Clampgod12377 vs Leroy | 4–0 | 100.00% |
| Clampgod12377 vs Lidia | 2–2 | 50.00% |
| Clampgod12377 vs Jack-8 | 1–2 | 33.33% |
| Clampgod12377 vs Asuka | 2–1 | 66.67% |
| Clampgod12377 vs Leo | 1–2 | 33.33% |
| Clampgod12377 vs Claudio | 2–1 | 66.67% |
| Clampgod12377 vs Yoshimitsu | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.