| BrokenCtrls vs Jin | 162–130 | 55.48% |
| BrokenCtrls vs Kazuya | 152–117 | 56.51% |
| BrokenCtrls vs King | 134–118 | 53.17% |
| BrokenCtrls vs Bryan | 129–119 | 52.02% |
| BrokenCtrls vs Steve | 124–98 | 55.86% |
| BrokenCtrls vs Lee | 115–104 | 52.51% |
| BrokenCtrls vs Law | 114–97 | 54.03% |
| BrokenCtrls vs Hwoarang | 114–93–1 | 55.07% |
| BrokenCtrls vs Reina | 104–93 | 52.79% |
| BrokenCtrls vs Paul | 103–91 | 53.09% |
| BrokenCtrls vs Dragunov | 99–94–1 | 51.30% |
| BrokenCtrls vs Lars | 113–78 | 59.16% |
| BrokenCtrls vs Nina | 94–89 | 51.37% |
| BrokenCtrls vs Feng | 77–99 | 43.75% |
| BrokenCtrls vs Eddy | 72–90 | 44.44% |
| BrokenCtrls vs Lili | 92–67 | 57.86% |
| BrokenCtrls vs Raven | 64–95 | 40.25% |
| BrokenCtrls vs Yoshimitsu | 80–73 | 52.29% |
| BrokenCtrls vs Devil Jin | 72–81 | 47.06% |
| BrokenCtrls vs Heihachi | 76–71 | 51.70% |
| BrokenCtrls vs Jack-8 | 73–63 | 53.68% |
| BrokenCtrls vs Leo | 81–55 | 59.56% |
| BrokenCtrls vs Zafina | 75–60 | 55.56% |
| BrokenCtrls vs Azucena | 68–63 | 51.91% |
| BrokenCtrls vs Xiaoyu | 64–61 | 51.20% |
| BrokenCtrls vs Jun | 59–62 | 48.76% |
| BrokenCtrls vs Lidia | 46–63 | 42.20% |
| BrokenCtrls vs Alisa | 53–55 | 49.07% |
| BrokenCtrls vs Victor | 60–44 | 57.69% |
| BrokenCtrls vs Armor King | 43–58 | 42.57% |
| BrokenCtrls vs Asuka | 56–40 | 58.33% |
| BrokenCtrls vs Shaheen | 52–43 | 54.74% |
| BrokenCtrls vs Leroy | 54–41 | 56.84% |
| BrokenCtrls vs Claudio | 48–36 | 57.14% |
| BrokenCtrls vs Kuma | 36–40 | 47.37% |
| BrokenCtrls vs Clive | 29–33 | 46.77% |
| BrokenCtrls vs Anna | 19–27 | 41.30% |
| BrokenCtrls vs Panda | 19–16 | 54.29% |
| BrokenCtrls vs Fahkumram | 18–17 | 51.43% |
| BrokenCtrls vs Miary Zo | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.