| forebound vs Hwoarang | 116–129 | 47.35% |
| forebound vs King | 97–119 | 44.91% |
| forebound vs Asuka | 111–94 | 54.15% |
| forebound vs Paul | 113–90 | 55.67% |
| forebound vs Dragunov | 93–101 | 47.94% |
| forebound vs Kazuya | 88–98 | 47.31% |
| forebound vs Law | 87–92 | 48.60% |
| forebound vs Reina | 83–95 | 46.63% |
| forebound vs Jin | 92–66 | 58.23% |
| forebound vs Bryan | 67–86 | 43.79% |
| forebound vs Steve | 71–80 | 47.02% |
| forebound vs Yoshimitsu | 63–77 | 45.00% |
| forebound vs Lili | 61–62 | 49.59% |
| forebound vs Xiaoyu | 74–46 | 61.67% |
| forebound vs Victor | 50–56 | 47.17% |
| forebound vs Nina | 42–62 | 40.38% |
| forebound vs Azucena | 48–53 | 47.52% |
| forebound vs Leo | 45–55 | 45.00% |
| forebound vs Claudio | 52–44 | 54.17% |
| forebound vs Lee | 48–47 | 50.53% |
| forebound vs Leroy | 46–43 | 51.69% |
| forebound vs Feng | 36–51 | 41.38% |
| forebound vs Lidia | 40–45 | 47.06% |
| forebound vs Heihachi | 37–41 | 47.44% |
| forebound vs Jun | 32–42 | 43.24% |
| forebound vs Alisa | 33–39 | 45.83% |
| forebound vs Eddy | 26–45 | 36.62% |
| forebound vs Kuma | 33–35 | 48.53% |
| forebound vs Raven | 24–39 | 38.10% |
| forebound vs Lars | 27–35 | 43.55% |
| forebound vs Jack-8 | 28–33 | 45.90% |
| forebound vs Zafina | 29–30 | 49.15% |
| forebound vs Devil Jin | 26–32 | 44.83% |
| forebound vs Clive | 26–27 | 49.06% |
| forebound vs Shaheen | 13–25 | 34.21% |
| forebound vs Panda | 7–20 | 25.93% |
| forebound vs Armor King | 12–15 | 44.44% |
| forebound vs Anna | 13–11 | 54.17% |
| forebound vs Fahkumram | 12–8 | 60.00% |
| forebound vs Miary Zo | 7–5 | 58.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.