| codeIsLive vs King | 223–184 | 54.79% |
| codeIsLive vs Kazuya | 207–195 | 51.49% |
| codeIsLive vs Hwoarang | 184–174 | 51.40% |
| codeIsLive vs Jin | 185–171 | 51.97% |
| codeIsLive vs Bryan | 172–163 | 51.34% |
| codeIsLive vs Dragunov | 164–131 | 55.59% |
| codeIsLive vs Law | 152–133 | 53.33% |
| codeIsLive vs Yoshimitsu | 154–125 | 55.20% |
| codeIsLive vs Steve | 131–126 | 50.97% |
| codeIsLive vs Lili | 137–114 | 54.58% |
| codeIsLive vs Paul | 113–120 | 48.50% |
| codeIsLive vs Reina | 95–115 | 45.24% |
| codeIsLive vs Devil Jin | 98–91 | 51.85% |
| codeIsLive vs Alisa | 108–81 | 57.14% |
| codeIsLive vs Heihachi | 93–87 | 51.67% |
| codeIsLive vs Lars | 89–90 | 49.72% |
| codeIsLive vs Asuka | 91–82 | 52.60% |
| codeIsLive vs Jun | 80–88 | 47.62% |
| codeIsLive vs Eddy | 100–58 | 63.29% |
| codeIsLive vs Xiaoyu | 88–62 | 58.67% |
| codeIsLive vs Nina | 90–60 | 60.00% |
| codeIsLive vs Feng | 68–79 | 46.26% |
| codeIsLive vs Lee | 69–73 | 48.59% |
| codeIsLive vs Azucena | 71–66 | 51.82% |
| codeIsLive vs Leo | 54–65 | 45.38% |
| codeIsLive vs Anna | 72–47 | 60.50% |
| codeIsLive vs Jack-8 | 71–44 | 61.74% |
| codeIsLive vs Victor | 50–63 | 44.25% |
| codeIsLive vs Lidia | 43–69 | 38.39% |
| codeIsLive vs Leroy | 55–54 | 50.46% |
| codeIsLive vs Claudio | 49–41 | 54.44% |
| codeIsLive vs Armor King | 49–36 | 57.65% |
| codeIsLive vs Fahkumram | 36–45 | 44.44% |
| codeIsLive vs Raven | 37–37 | 50.00% |
| codeIsLive vs Zafina | 35–24 | 59.32% |
| codeIsLive vs Kuma | 21–31 | 40.38% |
| codeIsLive vs Shaheen | 21–24 | 46.67% |
| codeIsLive vs Clive | 15–28 | 34.88% |
| codeIsLive vs Panda | 12–14 | 46.15% |
| codeIsLive vs Miary Zo | 8–14 | 36.36% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.