Name history
| HighGround | |
| UnstppableForce | |
| Empty Void | |
| Anti-Monitor | |
| Shredder | |
| Ustimihsoy | |
| Good Riddance | |
| Smrf | |
| Launch | |
| Override | |
| SwordOP | |
| Bluff | |
| Bluff (TLOD) | |
| Bluff +10 | |
| CEO Of Grabs | |
| CEO Of EWGF |
| HighGround vs Yoshimitsu | 38–14 | 73.08% |
| HighGround vs Bryan | 41–10 | 80.39% |
| HighGround vs King | 40–9 | 81.63% |
| HighGround vs Kazuya | 37–2 | 94.87% |
| HighGround vs Dragunov | 29–6 | 82.86% |
| HighGround vs Lars | 28–3 | 90.32% |
| HighGround vs Hwoarang | 22–4 | 84.62% |
| HighGround vs Jin | 20–4 | 83.33% |
| HighGround vs Reina | 23–1 | 95.83% |
| HighGround vs Xiaoyu | 21–2 | 91.30% |
| HighGround vs Steve | 18–4 | 81.82% |
| HighGround vs Paul | 20–1 | 95.24% |
| HighGround vs Lidia | 21–0 | 100.00% |
| HighGround vs Devil Jin | 20–0 | 100.00% |
| HighGround vs Lili | 16–2 | 88.89% |
| HighGround vs Eddy | 15–0 | 100.00% |
| HighGround vs Lee | 11–3 | 78.57% |
| HighGround vs Nina | 12–1 | 92.31% |
| HighGround vs Jack-8 | 11–0 | 100.00% |
| HighGround vs Raven | 5–6 | 45.45% |
| HighGround vs Alisa | 8–2 | 80.00% |
| HighGround vs Law | 8–0 | 100.00% |
| HighGround vs Asuka | 6–2 | 75.00% |
| HighGround vs Shaheen | 6–2 | 75.00% |
| HighGround vs Kuma | 7–1 | 87.50% |
| HighGround vs Jun | 8–0 | 100.00% |
| HighGround vs Victor | 5–3 | 62.50% |
| HighGround vs Azucena | 7–0 | 100.00% |
| HighGround vs Leo | 4–1 | 80.00% |
| HighGround vs Feng | 2–2 | 50.00% |
| HighGround vs Claudio | 4–0 | 100.00% |
| HighGround vs Panda | 4–0 | 100.00% |
| HighGround vs Zafina | 1–0 | 100.00% |
| HighGround vs Leroy | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.