| CatchPhraseJ vs King | 81–105 | 43.55% |
| CatchPhraseJ vs Kazuya | 90–95 | 48.65% |
| CatchPhraseJ vs Bryan | 79–86 | 47.88% |
| CatchPhraseJ vs Jin | 84–71 | 54.19% |
| CatchPhraseJ vs Reina | 70–82 | 46.05% |
| CatchPhraseJ vs Law | 73–54 | 57.48% |
| CatchPhraseJ vs Steve | 65–51 | 56.03% |
| CatchPhraseJ vs Lidia | 47–64 | 42.34% |
| CatchPhraseJ vs Lee | 61–48 | 55.96% |
| CatchPhraseJ vs Dragunov | 39–65 | 37.50% |
| CatchPhraseJ vs Hwoarang | 47–47 | 50.00% |
| CatchPhraseJ vs Lili | 44–50 | 46.81% |
| CatchPhraseJ vs Yoshimitsu | 42–49 | 46.15% |
| CatchPhraseJ vs Xiaoyu | 43–37 | 53.75% |
| CatchPhraseJ vs Victor | 41–38 | 51.90% |
| CatchPhraseJ vs Jun | 40–38 | 51.28% |
| CatchPhraseJ vs Devil Jin | 44–33 | 57.14% |
| CatchPhraseJ vs Paul | 25–46 | 35.21% |
| CatchPhraseJ vs Azucena | 36–23 | 61.02% |
| CatchPhraseJ vs Asuka | 32–26 | 55.17% |
| CatchPhraseJ vs Lars | 22–36 | 37.93% |
| CatchPhraseJ vs Feng | 27–30 | 47.37% |
| CatchPhraseJ vs Eddy | 20–30 | 40.00% |
| CatchPhraseJ vs Raven | 25–22 | 53.19% |
| CatchPhraseJ vs Jack-8 | 12–33 | 26.67% |
| CatchPhraseJ vs Heihachi | 19–23 | 45.24% |
| CatchPhraseJ vs Leroy | 12–29 | 29.27% |
| CatchPhraseJ vs Leo | 9–30 | 23.08% |
| CatchPhraseJ vs Nina | 16–23 | 41.03% |
| CatchPhraseJ vs Alisa | 11–20 | 35.48% |
| CatchPhraseJ vs Shaheen | 11–20 | 35.48% |
| CatchPhraseJ vs Claudio | 10–20 | 33.33% |
| CatchPhraseJ vs Kuma | 12–18 | 40.00% |
| CatchPhraseJ vs Armor King | 10–16 | 38.46% |
| CatchPhraseJ vs Fahkumram | 5–12 | 29.41% |
| CatchPhraseJ vs Zafina | 4–10 | 28.57% |
| CatchPhraseJ vs Panda | 4–8 | 33.33% |
| CatchPhraseJ vs Clive | 4–4 | 50.00% |
| CatchPhraseJ vs Miary Zo | 4–4 | 50.00% |
| CatchPhraseJ vs Anna | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.