| UncleRavioli vs Heihachi | 46–44 | 51.11% |
| UncleRavioli vs Kazuya | 39–41 | 48.75% |
| UncleRavioli vs Reina | 45–31 | 59.21% |
| UncleRavioli vs Law | 34–36 | 48.57% |
| UncleRavioli vs King | 26–37 | 41.27% |
| UncleRavioli vs Jin | 34–29 | 53.97% |
| UncleRavioli vs Steve | 33–28 | 54.10% |
| UncleRavioli vs Hwoarang | 18–35 | 33.96% |
| UncleRavioli vs Lili | 20–29 | 40.82% |
| UncleRavioli vs Lidia | 23–24 | 48.94% |
| UncleRavioli vs Jun | 23–21 | 52.27% |
| UncleRavioli vs Yoshimitsu | 21–21 | 50.00% |
| UncleRavioli vs Dragunov | 19–22 | 46.34% |
| UncleRavioli vs Eddy | 15–26 | 36.59% |
| UncleRavioli vs Bryan | 19–21 | 47.50% |
| UncleRavioli vs Azucena | 27–12 | 69.23% |
| UncleRavioli vs Paul | 16–19 | 45.71% |
| UncleRavioli vs Lars | 17–17 | 50.00% |
| UncleRavioli vs Victor | 9–24 | 27.27% |
| UncleRavioli vs Asuka | 11–21 | 34.38% |
| UncleRavioli vs Leroy | 19–11 | 63.33% |
| UncleRavioli vs Leo | 14–15 | 48.28% |
| UncleRavioli vs Alisa | 15–11 | 57.69% |
| UncleRavioli vs Raven | 15–11 | 57.69% |
| UncleRavioli vs Xiaoyu | 8–16 | 33.33% |
| UncleRavioli vs Nina | 12–12 | 50.00% |
| UncleRavioli vs Kuma | 12–9 | 57.14% |
| UncleRavioli vs Devil Jin | 9–11 | 45.00% |
| UncleRavioli vs Clive | 10–10 | 50.00% |
| UncleRavioli vs Jack-8 | 11–8 | 57.89% |
| UncleRavioli vs Feng | 5–13 | 27.78% |
| UncleRavioli vs Lee | 4–13 | 23.53% |
| UncleRavioli vs Fahkumram | 6–9 | 40.00% |
| UncleRavioli vs Shaheen | 7–7 | 50.00% |
| UncleRavioli vs Claudio | 5–7 | 41.67% |
| UncleRavioli vs Zafina | 4–8 | 33.33% |
| UncleRavioli vs Panda | 6–1 | 85.71% |
| UncleRavioli vs Anna | 4–3 | 57.14% |
| UncleRavioli vs Armor King | 1–4 | 20.00% |
| UncleRavioli vs Miary Zo | 2–3 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.