| HyperMitsu vs Kazuya | 145–124 | 53.90% |
| HyperMitsu vs Reina | 75–67 | 52.82% |
| HyperMitsu vs King | 65–71 | 47.79% |
| HyperMitsu vs Bryan | 65–68 | 48.87% |
| HyperMitsu vs Jin | 45–61 | 42.45% |
| HyperMitsu vs Heihachi | 44–58 | 43.14% |
| HyperMitsu vs Hwoarang | 47–51 | 47.96% |
| HyperMitsu vs Paul | 42–46 | 47.73% |
| HyperMitsu vs Steve | 47–34 | 58.02% |
| HyperMitsu vs Dragunov | 45–36 | 55.56% |
| HyperMitsu vs Devil Jin | 40–31 | 56.34% |
| HyperMitsu vs Asuka | 27–39 | 40.91% |
| HyperMitsu vs Law | 24–40 | 37.50% |
| HyperMitsu vs Lee | 26–35 | 42.62% |
| HyperMitsu vs Jun | 30–31 | 49.18% |
| HyperMitsu vs Yoshimitsu | 30–30 | 50.00% |
| HyperMitsu vs Feng | 26–30 | 46.43% |
| HyperMitsu vs Lili | 29–24 | 54.72% |
| HyperMitsu vs Azucena | 27–25 | 51.92% |
| HyperMitsu vs Raven | 14–24 | 36.84% |
| HyperMitsu vs Alisa | 15–22 | 40.54% |
| HyperMitsu vs Leroy | 14–22 | 38.89% |
| HyperMitsu vs Victor | 12–22 | 35.29% |
| HyperMitsu vs Clive | 17–16 | 51.52% |
| HyperMitsu vs Xiaoyu | 17–15 | 53.12% |
| HyperMitsu vs Leo | 15–16 | 48.39% |
| HyperMitsu vs Lars | 15–16 | 48.39% |
| HyperMitsu vs Nina | 13–18 | 41.94% |
| HyperMitsu vs Claudio | 11–19 | 36.67% |
| HyperMitsu vs Jack-8 | 9–16 | 36.00% |
| HyperMitsu vs Miary Zo | 7–16 | 30.43% |
| HyperMitsu vs Zafina | 9–12 | 42.86% |
| HyperMitsu vs Kuma | 6–14 | 30.00% |
| HyperMitsu vs Lidia | 11–9 | 55.00% |
| HyperMitsu vs Eddy | 10–8 | 55.56% |
| HyperMitsu vs Panda | 6–9 | 40.00% |
| HyperMitsu vs Shaheen | 3–10 | 23.08% |
| HyperMitsu vs Fahkumram | 6–7 | 46.15% |
| HyperMitsu vs Anna | 6–4 | 60.00% |
| HyperMitsu vs Armor King | 7–2 | 77.78% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.