| Hajime Kenshin vs Clive | 21–10 | 67.74% |
| Hajime Kenshin vs Bryan | 17–10 | 62.96% |
| Hajime Kenshin vs Jin | 15–9 | 62.50% |
| Hajime Kenshin vs Kazuya | 12–11 | 52.17% |
| Hajime Kenshin vs Hwoarang | 15–7 | 68.18% |
| Hajime Kenshin vs Steve | 12–7 | 63.16% |
| Hajime Kenshin vs Reina | 12–7 | 63.16% |
| Hajime Kenshin vs Asuka | 10–8 | 55.56% |
| Hajime Kenshin vs Fahkumram | 5–13 | 27.78% |
| Hajime Kenshin vs King | 11–5 | 68.75% |
| Hajime Kenshin vs Paul | 10–4 | 71.43% |
| Hajime Kenshin vs Lili | 8–6 | 57.14% |
| Hajime Kenshin vs Eddy | 8–6 | 57.14% |
| Hajime Kenshin vs Armor King | 6–8 | 42.86% |
| Hajime Kenshin vs Jun | 7–5 | 58.33% |
| Hajime Kenshin vs Law | 5–5 | 50.00% |
| Hajime Kenshin vs Dragunov | 4–5 | 44.44% |
| Hajime Kenshin vs Alisa | 5–4 | 55.56% |
| Hajime Kenshin vs Feng | 0–8 | 0.00% |
| Hajime Kenshin vs Lars | 5–3 | 62.50% |
| Hajime Kenshin vs Claudio | 7–1 | 87.50% |
| Hajime Kenshin vs Azucena | 2–6 | 25.00% |
| Hajime Kenshin vs Victor | 6–2 | 75.00% |
| Hajime Kenshin vs Heihachi | 5–1 | 83.33% |
| Hajime Kenshin vs Anna | 2–3 | 40.00% |
| Hajime Kenshin vs Devil Jin | 4–0 | 100.00% |
| Hajime Kenshin vs Nina | 2–2 | 50.00% |
| Hajime Kenshin vs Panda | 4–0 | 100.00% |
| Hajime Kenshin vs Zafina | 0–4 | 0.00% |
| Hajime Kenshin vs Lidia | 2–2 | 50.00% |
| Hajime Kenshin vs Xiaoyu | 2–1 | 66.67% |
| Hajime Kenshin vs Leo | 2–1 | 66.67% |
| Hajime Kenshin vs Leroy | 2–1 | 66.67% |
| Hajime Kenshin vs Raven | 3–0 | 100.00% |
| Hajime Kenshin vs Yoshimitsu | 2–0 | 100.00% |
| Hajime Kenshin vs Lee | 0–2 | 0.00% |
| Hajime Kenshin vs Kuma | 2–0 | 100.00% |
| Hajime Kenshin vs Shaheen | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.