Name history
格闘音痴 | |
シド・アーティス | |
トッシュ | |
集中しろ、、、カフェオレ! | |
運命への黄昏 | |
瞬転ノ煌 | |
煌(熱くなろーぜw | |
克獅斗(勝てる選択肢を選び続け | |
克獅斗(ゲームは駆け引き | |
克獅気(ゲームは駆け引き | |
克気(ゲームは駆け引き | |
キア・ノート(ゲームは駆け引き | |
キア・ノート | |
最風練習中 | |
最風練習中のカツトシ | |
カツトシ | |
強い動かし方と読み合いで挑む。 | |
シャドラ | |
普通たちの敵 | |
強い方が勝つ、それだけだ。 | |
相手より上手じゃないと勝てない | |
上の階級に勝つために何が有効か | |
戦法矯正中 | |
応戦練習中 | |
集中しろ、、、カフェ俺! | |
カフェ俺ゾーン | |
カフェ俺 | |
ジード+α | |
真理の追求者 | |
シャドウ | |
常時対破壊神想定拳士 | |
ドドドドド | |
キア_ノート |
格闘音痴 vs Reina | 133–137 | 49.26% |
格闘音痴 vs Kazuya | 128–127 | 50.20% |
格闘音痴 vs Dragunov | 89–134 | 39.91% |
格闘音痴 vs Paul | 89–118 | 43.00% |
格闘音痴 vs King | 116–90 | 56.31% |
格闘音痴 vs Jin | 105–90 | 53.85% |
格闘音痴 vs Bryan | 106–82 | 56.38% |
格闘音痴 vs Lili | 99–69 | 58.93% |
格闘音痴 vs Asuka | 75–87 | 46.30% |
格闘音痴 vs Yoshimitsu | 74–82 | 47.44% |
格闘音痴 vs Hwoarang | 70–78 | 47.30% |
格闘音痴 vs Law | 61–81 | 42.96% |
格闘音痴 vs Steve | 71–68 | 51.08% |
格闘音痴 vs Jun | 68–70 | 49.28% |
格闘音痴 vs Victor | 62–73 | 45.93% |
格闘音痴 vs Xiaoyu | 63–69 | 47.73% |
格闘音痴 vs Heihachi | 46–82 | 35.94% |
格闘音痴 vs Azucena | 54–72 | 42.86% |
格闘音痴 vs Feng | 45–75 | 37.50% |
格闘音痴 vs Alisa | 64–51 | 55.65% |
格闘音痴 vs Nina | 42–65 | 39.25% |
格闘音痴 vs Lars | 43–61 | 41.35% |
格闘音痴 vs Lidia | 29–72 | 28.71% |
格闘音痴 vs Clive | 35–64 | 35.35% |
格闘音痴 vs Jack-8 | 40–49 | 44.94% |
格闘音痴 vs Lee | 37–47 | 44.05% |
格闘音痴 vs Claudio | 38–45 | 45.78% |
格闘音痴 vs Leo | 36–45 | 44.44% |
格闘音痴 vs Eddy | 40–39 | 50.63% |
格闘音痴 vs Devil Jin | 27–46 | 36.99% |
格闘音痴 vs Raven | 26–39 | 40.00% |
格闘音痴 vs Kuma | 12–33 | 26.67% |
格闘音痴 vs Leroy | 15–30 | 33.33% |
格闘音痴 vs Shaheen | 12–31 | 27.91% |
格闘音痴 vs Zafina | 18–25 | 41.86% |
格闘音痴 vs Panda | 11–19 | 36.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.