| zyagaimoo vs Kazuya | 61–56 | 52.14% |
| zyagaimoo vs Hwoarang | 40–44 | 47.62% |
| zyagaimoo vs Reina | 55–29 | 65.48% |
| zyagaimoo vs Paul | 35–48 | 42.17% |
| zyagaimoo vs Lili | 37–43 | 46.25% |
| zyagaimoo vs Jin | 36–43 | 45.57% |
| zyagaimoo vs King | 38–38 | 50.00% |
| zyagaimoo vs Victor | 27–28 | 49.09% |
| zyagaimoo vs Steve | 23–30 | 43.40% |
| zyagaimoo vs Dragunov | 24–27 | 47.06% |
| zyagaimoo vs Jun | 17–33 | 34.00% |
| zyagaimoo vs Bryan | 13–35 | 27.08% |
| zyagaimoo vs Asuka | 19–27 | 41.30% |
| zyagaimoo vs Law | 14–31 | 31.11% |
| zyagaimoo vs Devil Jin | 16–24 | 40.00% |
| zyagaimoo vs Alisa | 15–25 | 37.50% |
| zyagaimoo vs Azucena | 17–20 | 45.95% |
| zyagaimoo vs Eddy | 10–25 | 28.57% |
| zyagaimoo vs Yoshimitsu | 22–11 | 66.67% |
| zyagaimoo vs Lars | 12–17 | 41.38% |
| zyagaimoo vs Xiaoyu | 9–19 | 32.14% |
| zyagaimoo vs Feng | 9–18 | 33.33% |
| zyagaimoo vs Nina | 10–15 | 40.00% |
| zyagaimoo vs Jack-8 | 11–12 | 47.83% |
| zyagaimoo vs Leo | 10–11 | 47.62% |
| zyagaimoo vs Leroy | 10–10 | 50.00% |
| zyagaimoo vs Lidia | 10–8 | 55.56% |
| zyagaimoo vs Shaheen | 4–8 | 33.33% |
| zyagaimoo vs Kuma | 1–11 | 8.33% |
| zyagaimoo vs Raven | 4–7 | 36.36% |
| zyagaimoo vs Heihachi | 6–5 | 54.55% |
| zyagaimoo vs Claudio | 3–7 | 30.00% |
| zyagaimoo vs Lee | 7–3 | 70.00% |
| zyagaimoo vs Panda | 4–1 | 80.00% |
| zyagaimoo vs Zafina | 3–2 | 60.00% |
| zyagaimoo vs Anna | 3–0 | 100.00% |
| zyagaimoo vs Clive | 0–2 | 0.00% |
| zyagaimoo vs Fahkumram | 1–0 | 100.00% |
| zyagaimoo vs Armor King | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.