| grooveboxvj vs Kazuya | 183–143 | 56.13% |
| grooveboxvj vs Bryan | 135–132 | 50.56% |
| grooveboxvj vs Jin | 120–140 | 46.15% |
| grooveboxvj vs Reina | 114–105 | 52.05% |
| grooveboxvj vs Heihachi | 94–120 | 43.93% |
| grooveboxvj vs King | 89–118 | 43.00% |
| grooveboxvj vs Hwoarang | 94–105 | 47.24% |
| grooveboxvj vs Steve | 77–107 | 41.85% |
| grooveboxvj vs Law | 75–99 | 43.10% |
| grooveboxvj vs Yoshimitsu | 78–84 | 48.15% |
| grooveboxvj vs Lee | 76–80 | 48.72% |
| grooveboxvj vs Paul | 62–77–1 | 44.60% |
| grooveboxvj vs Dragunov | 62–73 | 45.93% |
| grooveboxvj vs Lili | 62–57 | 52.10% |
| grooveboxvj vs Azucena | 56–62 | 47.46% |
| grooveboxvj vs Jun | 54–61 | 46.96% |
| grooveboxvj vs Feng | 61–46 | 57.01% |
| grooveboxvj vs Asuka | 48–50 | 48.98% |
| grooveboxvj vs Devil Jin | 49–43 | 53.26% |
| grooveboxvj vs Xiaoyu | 43–41 | 51.19% |
| grooveboxvj vs Lidia | 35–49 | 41.67% |
| grooveboxvj vs Victor | 30–51 | 37.04% |
| grooveboxvj vs Eddy | 35–46 | 43.21% |
| grooveboxvj vs Leo | 41–30 | 57.75% |
| grooveboxvj vs Raven | 34–32 | 51.52% |
| grooveboxvj vs Armor King | 34–32 | 51.52% |
| grooveboxvj vs Nina | 27–37 | 42.19% |
| grooveboxvj vs Claudio | 36–27 | 57.14% |
| grooveboxvj vs Clive | 26–37 | 41.27% |
| grooveboxvj vs Lars | 25–33 | 43.10% |
| grooveboxvj vs Anna | 20–35 | 36.36% |
| grooveboxvj vs Alisa | 19–35 | 35.19% |
| grooveboxvj vs Kuma | 25–18 | 58.14% |
| grooveboxvj vs Jack-8 | 21–21 | 50.00% |
| grooveboxvj vs Leroy | 20–22 | 47.62% |
| grooveboxvj vs Shaheen | 23–18 | 56.10% |
| grooveboxvj vs Zafina | 20–6 | 76.92% |
| grooveboxvj vs Fahkumram | 7–7 | 50.00% |
| grooveboxvj vs Panda | 6–5 | 54.55% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.