| timeisgold vs Hwoarang | 244–172 | 58.65% |
| timeisgold vs Kazuya | 186–161 | 53.60% |
| timeisgold vs Paul | 187–144 | 56.50% |
| timeisgold vs Dragunov | 145–179 | 44.75% |
| timeisgold vs Jin | 157–130 | 54.70% |
| timeisgold vs Bryan | 143–144 | 49.83% |
| timeisgold vs Law | 144–94 | 60.50% |
| timeisgold vs Victor | 156–81 | 65.82% |
| timeisgold vs King | 105–113–1 | 48.17% |
| timeisgold vs Steve | 95–124 | 43.38% |
| timeisgold vs Reina | 112–106 | 51.38% |
| timeisgold vs Jack-8 | 103–90 | 53.37% |
| timeisgold vs Asuka | 87–95 | 47.80% |
| timeisgold vs Feng | 70–86 | 44.87% |
| timeisgold vs Lars | 67–80 | 45.58% |
| timeisgold vs Leroy | 65–81 | 44.52% |
| timeisgold vs Devil Jin | 76–69 | 52.41% |
| timeisgold vs Lee | 57–87 | 39.58% |
| timeisgold vs Azucena | 70–66 | 51.47% |
| timeisgold vs Yoshimitsu | 55–70 | 44.00% |
| timeisgold vs Claudio | 54–68 | 44.26% |
| timeisgold vs Jun | 47–75 | 38.52% |
| timeisgold vs Nina | 49–71 | 40.83% |
| timeisgold vs Eddy | 50–60 | 45.45% |
| timeisgold vs Shaheen | 40–56 | 41.67% |
| timeisgold vs Lili | 45–50 | 47.37% |
| timeisgold vs Raven | 41–54 | 43.16% |
| timeisgold vs Heihachi | 40–48 | 45.45% |
| timeisgold vs Kuma | 37–49 | 43.02% |
| timeisgold vs Clive | 43–38 | 53.09% |
| timeisgold vs Leo | 26–53 | 32.91% |
| timeisgold vs Alisa | 21–36 | 36.84% |
| timeisgold vs Lidia | 28–29 | 49.12% |
| timeisgold vs Zafina | 13–41 | 24.07% |
| timeisgold vs Xiaoyu | 12–32 | 27.27% |
| timeisgold vs Anna | 14–24 | 36.84% |
| timeisgold vs Panda | 9–17 | 34.62% |
| timeisgold vs Fahkumram | 11–10 | 52.38% |
| timeisgold vs Miary Zo | 4–4 | 50.00% |
| timeisgold vs Armor King | 4–3 | 57.14% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.