| MinerBuilt2Fall vs Jin | 22–25 | 46.81% |
| MinerBuilt2Fall vs Kazuya | 19–18 | 51.35% |
| MinerBuilt2Fall vs Lars | 21–15 | 58.33% |
| MinerBuilt2Fall vs King | 13–21 | 38.24% |
| MinerBuilt2Fall vs Clive | 18–12 | 60.00% |
| MinerBuilt2Fall vs Reina | 14–14 | 50.00% |
| MinerBuilt2Fall vs Bryan | 15–12 | 55.56% |
| MinerBuilt2Fall vs Steve | 12–12 | 50.00% |
| MinerBuilt2Fall vs Hwoarang | 16–7 | 69.57% |
| MinerBuilt2Fall vs Dragunov | 12–11 | 52.17% |
| MinerBuilt2Fall vs Heihachi | 10–13 | 43.48% |
| MinerBuilt2Fall vs Azucena | 10–9 | 52.63% |
| MinerBuilt2Fall vs Victor | 8–11 | 42.11% |
| MinerBuilt2Fall vs Alisa | 9–9 | 50.00% |
| MinerBuilt2Fall vs Law | 13–4 | 76.47% |
| MinerBuilt2Fall vs Eddy | 13–3 | 81.25% |
| MinerBuilt2Fall vs Nina | 7–8 | 46.67% |
| MinerBuilt2Fall vs Jun | 8–5 | 61.54% |
| MinerBuilt2Fall vs Xiaoyu | 11–1 | 91.67% |
| MinerBuilt2Fall vs Asuka | 4–8 | 33.33% |
| MinerBuilt2Fall vs Lili | 6–6 | 50.00% |
| MinerBuilt2Fall vs Yoshimitsu | 6–5 | 54.55% |
| MinerBuilt2Fall vs Devil Jin | 5–6 | 45.45% |
| MinerBuilt2Fall vs Lee | 4–6 | 40.00% |
| MinerBuilt2Fall vs Anna | 4–6 | 40.00% |
| MinerBuilt2Fall vs Leo | 4–5 | 44.44% |
| MinerBuilt2Fall vs Paul | 2–6 | 25.00% |
| MinerBuilt2Fall vs Jack-8 | 7–1 | 87.50% |
| MinerBuilt2Fall vs Feng | 6–2 | 75.00% |
| MinerBuilt2Fall vs Kuma | 7–1 | 87.50% |
| MinerBuilt2Fall vs Raven | 1–6 | 14.29% |
| MinerBuilt2Fall vs Lidia | 3–4 | 42.86% |
| MinerBuilt2Fall vs Claudio | 4–2 | 66.67% |
| MinerBuilt2Fall vs Zafina | 5–1 | 83.33% |
| MinerBuilt2Fall vs Leroy | 0–2 | 0.00% |
| MinerBuilt2Fall vs Shaheen | 1–0 | 100.00% |
| MinerBuilt2Fall vs Fahkumram | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.