| ZEN/MclovinCR vs King | 61–42 | 59.22% |
| ZEN/MclovinCR vs Azucena | 40–34 | 54.05% |
| ZEN/MclovinCR vs Bryan | 35–22 | 61.40% |
| ZEN/MclovinCR vs Hwoarang | 28–26 | 51.85% |
| ZEN/MclovinCR vs Kazuya | 26–28 | 48.15% |
| ZEN/MclovinCR vs Lili | 29–24 | 54.72% |
| ZEN/MclovinCR vs Steve | 23–25 | 47.92% |
| ZEN/MclovinCR vs Yoshimitsu | 30–17 | 63.83% |
| ZEN/MclovinCR vs Xiaoyu | 22–21 | 51.16% |
| ZEN/MclovinCR vs Dragunov | 20–23 | 46.51% |
| ZEN/MclovinCR vs Leroy | 19–22 | 46.34% |
| ZEN/MclovinCR vs Jack-8 | 22–18 | 55.00% |
| ZEN/MclovinCR vs Jun | 21–19 | 52.50% |
| ZEN/MclovinCR vs Lee | 25–14 | 64.10% |
| ZEN/MclovinCR vs Heihachi | 18–20 | 47.37% |
| ZEN/MclovinCR vs Claudio | 23–14 | 62.16% |
| ZEN/MclovinCR vs Leo | 22–14 | 61.11% |
| ZEN/MclovinCR vs Lars | 24–12 | 66.67% |
| ZEN/MclovinCR vs Law | 16–19 | 45.71% |
| ZEN/MclovinCR vs Feng | 21–13 | 61.76% |
| ZEN/MclovinCR vs Alisa | 21–12 | 63.64% |
| ZEN/MclovinCR vs Eddy | 16–17 | 48.48% |
| ZEN/MclovinCR vs Paul | 20–12 | 62.50% |
| ZEN/MclovinCR vs Jin | 14–18 | 43.75% |
| ZEN/MclovinCR vs Reina | 14–15 | 48.28% |
| ZEN/MclovinCR vs Victor | 15–14 | 51.72% |
| ZEN/MclovinCR vs Zafina | 14–11 | 56.00% |
| ZEN/MclovinCR vs Kuma | 10–13 | 43.48% |
| ZEN/MclovinCR vs Lidia | 12–9 | 57.14% |
| ZEN/MclovinCR vs Nina | 12–8 | 60.00% |
| ZEN/MclovinCR vs Devil Jin | 10–9 | 52.63% |
| ZEN/MclovinCR vs Asuka | 13–5 | 72.22% |
| ZEN/MclovinCR vs Shaheen | 11–6 | 64.71% |
| ZEN/MclovinCR vs Panda | 6–11 | 35.29% |
| ZEN/MclovinCR vs Raven | 8–8 | 50.00% |
| ZEN/MclovinCR vs Anna | 4–9 | 30.77% |
| ZEN/MclovinCR vs Fahkumram | 8–4 | 66.67% |
| ZEN/MclovinCR vs Clive | 4–6 | 40.00% |
| ZEN/MclovinCR vs Armor King | 3–3 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.