| GEX | MRH vs Jin | 115–114 | 50.22% |
| GEX | MRH vs Kazuya | 79–98 | 44.63% |
| GEX | MRH vs Dragunov | 99–63 | 61.11% |
| GEX | MRH vs Bryan | 64–93 | 40.76% |
| GEX | MRH vs Law | 65–66 | 49.62% |
| GEX | MRH vs Clive | 76–55 | 58.02% |
| GEX | MRH vs Reina | 91–34 | 72.80% |
| GEX | MRH vs King | 61–60 | 50.41% |
| GEX | MRH vs Hwoarang | 52–65 | 44.44% |
| GEX | MRH vs Steve | 47–58 | 44.76% |
| GEX | MRH vs Yoshimitsu | 57–42 | 57.58% |
| GEX | MRH vs Heihachi | 49–41 | 54.44% |
| GEX | MRH vs Jun | 43–46 | 48.31% |
| GEX | MRH vs Fahkumram | 29–55 | 34.52% |
| GEX | MRH vs Devil Jin | 36–45 | 44.44% |
| GEX | MRH vs Victor | 49–28 | 63.64% |
| GEX | MRH vs Lili | 34–42 | 44.74% |
| GEX | MRH vs Paul | 29–38 | 43.28% |
| GEX | MRH vs Lars | 30–36 | 45.45% |
| GEX | MRH vs Asuka | 33–32 | 50.77% |
| GEX | MRH vs Lee | 26–37 | 41.27% |
| GEX | MRH vs Lidia | 22–37 | 37.29% |
| GEX | MRH vs Feng | 19–25 | 43.18% |
| GEX | MRH vs Leo | 29–14 | 67.44% |
| GEX | MRH vs Leroy | 20–22 | 47.62% |
| GEX | MRH vs Xiaoyu | 15–26 | 36.59% |
| GEX | MRH vs Alisa | 28–13 | 68.29% |
| GEX | MRH vs Azucena | 25–15 | 62.50% |
| GEX | MRH vs Nina | 20–17 | 54.05% |
| GEX | MRH vs Armor King | 19–18 | 51.35% |
| GEX | MRH vs Claudio | 19–15 | 55.88% |
| GEX | MRH vs Anna | 16–18 | 47.06% |
| GEX | MRH vs Raven | 17–16 | 51.52% |
| GEX | MRH vs Shaheen | 12–20 | 37.50% |
| GEX | MRH vs Jack-8 | 17–13 | 56.67% |
| GEX | MRH vs Eddy | 13–16 | 44.83% |
| GEX | MRH vs Zafina | 11–12 | 47.83% |
| GEX | MRH vs Kuma | 8–7 | 53.33% |
| GEX | MRH vs Miary Zo | 6–1 | 85.71% |
| GEX | MRH vs Panda | 3–3 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.