| AioroSainT vs King | 74–61 | 54.81% |
| AioroSainT vs Hwoarang | 64–57 | 52.89% |
| AioroSainT vs Kazuya | 65–56 | 53.72% |
| AioroSainT vs Bryan | 53–60 | 46.90% |
| AioroSainT vs Steve | 62–48 | 56.36% |
| AioroSainT vs Jin | 58–50 | 53.70% |
| AioroSainT vs Law | 44–48 | 47.83% |
| AioroSainT vs Reina | 48–40 | 54.55% |
| AioroSainT vs Yoshimitsu | 41–37 | 52.56% |
| AioroSainT vs Lee | 35–39 | 47.30% |
| AioroSainT vs Jun | 32–42 | 43.24% |
| AioroSainT vs Lili | 30–39 | 43.48% |
| AioroSainT vs Asuka | 32–31 | 50.79% |
| AioroSainT vs Dragunov | 35–26 | 57.38% |
| AioroSainT vs Azucena | 25–25 | 50.00% |
| AioroSainT vs Paul | 26–22 | 54.17% |
| AioroSainT vs Nina | 18–28 | 39.13% |
| AioroSainT vs Lars | 22–23 | 48.89% |
| AioroSainT vs Eddy | 22–23 | 48.89% |
| AioroSainT vs Heihachi | 22–23 | 48.89% |
| AioroSainT vs Victor | 27–17 | 61.36% |
| AioroSainT vs Xiaoyu | 23–19 | 54.76% |
| AioroSainT vs Raven | 20–22 | 47.62% |
| AioroSainT vs Feng | 21–18 | 53.85% |
| AioroSainT vs Leroy | 15–20 | 42.86% |
| AioroSainT vs Leo | 14–20 | 41.18% |
| AioroSainT vs Zafina | 13–18 | 41.94% |
| AioroSainT vs Lidia | 15–16 | 48.39% |
| AioroSainT vs Anna | 16–15 | 51.61% |
| AioroSainT vs Jack-8 | 17–13 | 56.67% |
| AioroSainT vs Alisa | 16–13 | 55.17% |
| AioroSainT vs Fahkumram | 12–14 | 46.15% |
| AioroSainT vs Devil Jin | 9–16 | 36.00% |
| AioroSainT vs Clive | 11–11 | 50.00% |
| AioroSainT vs Kuma | 12–8 | 60.00% |
| AioroSainT vs Claudio | 8–6 | 57.14% |
| AioroSainT vs Armor King | 7–4 | 63.64% |
| AioroSainT vs Shaheen | 4–6 | 40.00% |
| AioroSainT vs Miary Zo | 4–6 | 40.00% |
| AioroSainT vs Panda | 4–3 | 57.14% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.