| Jte rush en tdi vs Law | 2–2 | 50.00% |
| Jte rush en tdi vs King | 1–2 | 33.33% |
| Jte rush en tdi vs Paul | 2–0 | 100.00% |
| Jte rush en tdi vs Xiaoyu | 1–1 | 50.00% |
| Jte rush en tdi vs Bryan | 1–1 | 50.00% |
| Jte rush en tdi vs Lars | 1–1 | 50.00% |
| Jte rush en tdi vs Reina | 2–0 | 100.00% |
| Jte rush en tdi vs Azucena | 0–2 | 0.00% |
| Jte rush en tdi vs Armor King | 0–2 | 0.00% |
| Jte rush en tdi vs Hwoarang | 0–1 | 0.00% |
| Jte rush en tdi vs Steve | 1–0 | 100.00% |
| Jte rush en tdi vs Devil Jin | 0–1 | 0.00% |
| Jte rush en tdi vs Dragunov | 1–0 | 100.00% |
| Jte rush en tdi vs Panda | 1–0 | 100.00% |
| Jte rush en tdi vs Victor | 1–0 | 100.00% |
| Jte rush en tdi vs Raven | 1–0 | 100.00% |
| Jte rush en tdi vs Fahkumram | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.