| KriticalAim vs Armor King | 82–70 | 53.95% |
| KriticalAim vs Jin | 89–53 | 62.68% |
| KriticalAim vs Kazuya | 78–48 | 61.90% |
| KriticalAim vs King | 74–38 | 66.07% |
| KriticalAim vs Law | 64–46 | 58.18% |
| KriticalAim vs Bryan | 48–56 | 46.15% |
| KriticalAim vs Hwoarang | 48–47 | 50.53% |
| KriticalAim vs Reina | 46–42 | 52.27% |
| KriticalAim vs Dragunov | 37–45 | 45.12% |
| KriticalAim vs Yoshimitsu | 31–40 | 43.66% |
| KriticalAim vs Steve | 28–35 | 44.44% |
| KriticalAim vs Paul | 35–27 | 56.45% |
| KriticalAim vs Heihachi | 25–33 | 43.10% |
| KriticalAim vs Devil Jin | 27–28 | 49.09% |
| KriticalAim vs Lili | 24–28 | 46.15% |
| KriticalAim vs Lee | 21–24 | 46.67% |
| KriticalAim vs Nina | 12–29 | 29.27% |
| KriticalAim vs Xiaoyu | 17–20 | 45.95% |
| KriticalAim vs Lars | 14–23 | 37.84% |
| KriticalAim vs Jun | 20–17 | 54.05% |
| KriticalAim vs Alisa | 19–15 | 55.88% |
| KriticalAim vs Victor | 19–14 | 57.58% |
| KriticalAim vs Azucena | 9–23 | 28.12% |
| KriticalAim vs Asuka | 13–18 | 41.94% |
| KriticalAim vs Anna | 11–17 | 39.29% |
| KriticalAim vs Eddy | 6–21 | 22.22% |
| KriticalAim vs Claudio | 11–14 | 44.00% |
| KriticalAim vs Fahkumram | 11–14 | 44.00% |
| KriticalAim vs Feng | 9–14 | 39.13% |
| KriticalAim vs Shaheen | 10–10 | 50.00% |
| KriticalAim vs Clive | 6–11 | 35.29% |
| KriticalAim vs Leroy | 6–10 | 37.50% |
| KriticalAim vs Raven | 9–5 | 64.29% |
| KriticalAim vs Lidia | 5–9 | 35.71% |
| KriticalAim vs Jack-8 | 1–12 | 7.69% |
| KriticalAim vs Leo | 5–8 | 38.46% |
| KriticalAim vs Kuma | 5–6 | 45.45% |
| KriticalAim vs Zafina | 4–6 | 40.00% |
| KriticalAim vs Panda | 3–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.