| MeDicenMike vs King | 64–52 | 55.17% |
| MeDicenMike vs Jin | 50–48 | 51.02% |
| MeDicenMike vs Hwoarang | 28–60 | 31.82% |
| MeDicenMike vs Kazuya | 27–58 | 31.76% |
| MeDicenMike vs Law | 32–48 | 40.00% |
| MeDicenMike vs Reina | 34–45 | 43.04% |
| MeDicenMike vs Heihachi | 20–47 | 29.85% |
| MeDicenMike vs Steve | 28–35 | 44.44% |
| MeDicenMike vs Bryan | 27–32 | 45.76% |
| MeDicenMike vs Dragunov | 19–39 | 32.76% |
| MeDicenMike vs Azucena | 25–29 | 46.30% |
| MeDicenMike vs Eddy | 18–35 | 33.96% |
| MeDicenMike vs Jun | 25–26 | 49.02% |
| MeDicenMike vs Yoshimitsu | 22–23 | 48.89% |
| MeDicenMike vs Nina | 20–21–1 | 48.78% |
| MeDicenMike vs Clive | 14–23 | 37.84% |
| MeDicenMike vs Paul | 7–24 | 22.58% |
| MeDicenMike vs Devil Jin | 14–16 | 46.67% |
| MeDicenMike vs Victor | 10–17 | 37.04% |
| MeDicenMike vs Lili | 9–17 | 34.62% |
| MeDicenMike vs Jack-8 | 7–17 | 29.17% |
| MeDicenMike vs Asuka | 7–16 | 30.43% |
| MeDicenMike vs Leo | 11–12 | 47.83% |
| MeDicenMike vs Anna | 6–17 | 26.09% |
| MeDicenMike vs Lee | 8–13 | 38.10% |
| MeDicenMike vs Claudio | 11–9 | 55.00% |
| MeDicenMike vs Feng | 1–16 | 5.88% |
| MeDicenMike vs Kuma | 9–7 | 56.25% |
| MeDicenMike vs Lidia | 6–9 | 40.00% |
| MeDicenMike vs Xiaoyu | 5–9 | 35.71% |
| MeDicenMike vs Alisa | 4–10 | 28.57% |
| MeDicenMike vs Zafina | 2–11 | 15.38% |
| MeDicenMike vs Panda | 4–5 | 44.44% |
| MeDicenMike vs Leroy | 4–4 | 50.00% |
| MeDicenMike vs Raven | 6–1 | 85.71% |
| MeDicenMike vs Fahkumram | 1–6 | 14.29% |
| MeDicenMike vs Shaheen | 6–0 | 100.00% |
| MeDicenMike vs Lars | 2–2 | 50.00% |
| MeDicenMike vs Armor King | 1–3 | 25.00% |
| MeDicenMike vs Miary Zo | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.