| MissThing vs Jin | 142–121 | 53.99% |
| MissThing vs Hwoarang | 149–98 | 60.32% |
| MissThing vs King | 102–116 | 46.79% |
| MissThing vs Bryan | 116–102 | 53.21% |
| MissThing vs Law | 93–114 | 44.93% |
| MissThing vs Reina | 85–102 | 45.45% |
| MissThing vs Kazuya | 85–101 | 45.70% |
| MissThing vs Dragunov | 88–91 | 49.16% |
| MissThing vs Steve | 75–90 | 45.45% |
| MissThing vs Devil Jin | 75–73 | 50.68% |
| MissThing vs Lars | 66–81 | 44.90% |
| MissThing vs Yoshimitsu | 79–64 | 55.24% |
| MissThing vs Victor | 71–66 | 51.82% |
| MissThing vs Paul | 85–48 | 63.91% |
| MissThing vs Lili | 68–58 | 53.97% |
| MissThing vs Lee | 60–64 | 48.39% |
| MissThing vs Feng | 51–57 | 47.22% |
| MissThing vs Jun | 58–48 | 54.72% |
| MissThing vs Alisa | 60–44 | 57.69% |
| MissThing vs Eddy | 56–48 | 53.85% |
| MissThing vs Leo | 48–53 | 47.52% |
| MissThing vs Nina | 48–48 | 50.00% |
| MissThing vs Raven | 50–45 | 52.63% |
| MissThing vs Xiaoyu | 51–36 | 58.62% |
| MissThing vs Claudio | 29–54 | 34.94% |
| MissThing vs Azucena | 28–52 | 35.00% |
| MissThing vs Asuka | 41–36 | 53.25% |
| MissThing vs Heihachi | 39–37 | 51.32% |
| MissThing vs Leroy | 31–40 | 43.66% |
| MissThing vs Zafina | 33–36 | 47.83% |
| MissThing vs Jack-8 | 24–38 | 38.71% |
| MissThing vs Shaheen | 20–24 | 45.45% |
| MissThing vs Kuma | 20–17 | 54.05% |
| MissThing vs Lidia | 16–18 | 47.06% |
| MissThing vs Panda | 18–13 | 58.06% |
| MissThing vs Anna | 16–15 | 51.61% |
| MissThing vs Clive | 5–9 | 35.71% |
| MissThing vs Fahkumram | 4–5 | 44.44% |
| MissThing vs Armor King | 2–0 | 100.00% |
| MissThing vs Miary Zo | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.