InvincibleRush vs Kazuya | 110–101 | 52.13% |
InvincibleRush vs Jin | 78–83 | 48.45% |
InvincibleRush vs Yoshimitsu | 71–56 | 55.91% |
InvincibleRush vs King | 73–50 | 59.35% |
InvincibleRush vs Reina | 61–59 | 50.83% |
InvincibleRush vs Bryan | 56–58 | 49.12% |
InvincibleRush vs Law | 61–50 | 54.95% |
InvincibleRush vs Hwoarang | 48–57 | 45.71% |
InvincibleRush vs Paul | 48–54 | 47.06% |
InvincibleRush vs Dragunov | 40–57 | 41.24% |
InvincibleRush vs Steve | 40–52 | 43.48% |
InvincibleRush vs Lili | 49–33 | 59.76% |
InvincibleRush vs Devil Jin | 38–39 | 49.35% |
InvincibleRush vs Xiaoyu | 39–30 | 56.52% |
InvincibleRush vs Eddy | 29–27 | 51.79% |
InvincibleRush vs Jun | 27–27 | 50.00% |
InvincibleRush vs Azucena | 24–29 | 45.28% |
InvincibleRush vs Nina | 23–28 | 45.10% |
InvincibleRush vs Claudio | 27–23 | 54.00% |
InvincibleRush vs Lee | 25–25 | 50.00% |
InvincibleRush vs Leroy | 33–17 | 66.00% |
InvincibleRush vs Asuka | 27–22 | 55.10% |
InvincibleRush vs Alisa | 28–20 | 58.33% |
InvincibleRush vs Lars | 19–28 | 40.43% |
InvincibleRush vs Feng | 22–21 | 51.16% |
InvincibleRush vs Victor | 19–22 | 46.34% |
InvincibleRush vs Leo | 24–15 | 61.54% |
InvincibleRush vs Jack-8 | 16–20 | 44.44% |
InvincibleRush vs Heihachi | 15–19 | 44.12% |
InvincibleRush vs Kuma | 17–13 | 56.67% |
InvincibleRush vs Lidia | 14–15 | 48.28% |
InvincibleRush vs Raven | 15–10 | 60.00% |
InvincibleRush vs Zafina | 13–5 | 72.22% |
InvincibleRush vs Shaheen | 6–9 | 40.00% |
InvincibleRush vs Clive | 4–4 | 50.00% |
InvincibleRush vs Panda | 2–4 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.