| CoTouch神の力 vs Kazuya | 72–59 | 54.96% |
| CoTouch神の力 vs Jin | 56–55 | 50.45% |
| CoTouch神の力 vs Reina | 55–37 | 59.78% |
| CoTouch神の力 vs King | 48–34 | 58.54% |
| CoTouch神の力 vs Bryan | 39–34 | 53.42% |
| CoTouch神の力 vs Lili | 29–40 | 42.03% |
| CoTouch神の力 vs Devil Jin | 37–21 | 63.79% |
| CoTouch神の力 vs Hwoarang | 24–31 | 43.64% |
| CoTouch神の力 vs Law | 30–23 | 56.60% |
| CoTouch神の力 vs Yoshimitsu | 31–21 | 59.62% |
| CoTouch神の力 vs Dragunov | 25–19 | 56.82% |
| CoTouch神の力 vs Lee | 19–24 | 44.19% |
| CoTouch神の力 vs Jun | 22–19 | 53.66% |
| CoTouch神の力 vs Lars | 15–23 | 39.47% |
| CoTouch神の力 vs Eddy | 17–20 | 45.95% |
| CoTouch神の力 vs Paul | 13–20 | 39.39% |
| CoTouch神の力 vs Steve | 14–19 | 42.42% |
| CoTouch神の力 vs Asuka | 15–18 | 45.45% |
| CoTouch神の力 vs Feng | 16–17 | 48.48% |
| CoTouch神の力 vs Azucena | 16–13 | 55.17% |
| CoTouch神の力 vs Victor | 16–11 | 59.26% |
| CoTouch神の力 vs Heihachi | 11–16 | 40.74% |
| CoTouch神の力 vs Armor King | 15–12 | 55.56% |
| CoTouch神の力 vs Alisa | 15–9 | 62.50% |
| CoTouch神の力 vs Claudio | 7–14 | 33.33% |
| CoTouch神の力 vs Leo | 5–15 | 25.00% |
| CoTouch神の力 vs Jack-8 | 10–9 | 52.63% |
| CoTouch神の力 vs Lidia | 4–13 | 23.53% |
| CoTouch神の力 vs Kuma | 8–8 | 50.00% |
| CoTouch神の力 vs Xiaoyu | 8–7 | 53.33% |
| CoTouch神の力 vs Zafina | 5–9 | 35.71% |
| CoTouch神の力 vs Anna | 10–2 | 83.33% |
| CoTouch神の力 vs Nina | 4–6 | 40.00% |
| CoTouch神の力 vs Fahkumram | 4–6 | 40.00% |
| CoTouch神の力 vs Shaheen | 4–5 | 44.44% |
| CoTouch神の力 vs Leroy | 1–7 | 12.50% |
| CoTouch神の力 vs Raven | 2–5 | 28.57% |
| CoTouch神の力 vs Clive | 3–4 | 42.86% |
| CoTouch神の力 vs Miary Zo | 2–5 | 28.57% |
| CoTouch神の力 vs Panda | 2–3 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.