| FlacitiusERex vs Kazuya | 18–14 | 56.25% |
| FlacitiusERex vs King | 21–10 | 67.74% |
| FlacitiusERex vs Armor King | 15–7 | 68.18% |
| FlacitiusERex vs Law | 10–6 | 62.50% |
| FlacitiusERex vs Steve | 8–8 | 50.00% |
| FlacitiusERex vs Dragunov | 11–4 | 73.33% |
| FlacitiusERex vs Lee | 8–5 | 61.54% |
| FlacitiusERex vs Reina | 8–5 | 61.54% |
| FlacitiusERex vs Paul | 7–4 | 63.64% |
| FlacitiusERex vs Hwoarang | 7–4 | 63.64% |
| FlacitiusERex vs Victor | 6–5 | 54.55% |
| FlacitiusERex vs Feng | 6–4 | 60.00% |
| FlacitiusERex vs Bryan | 6–3 | 66.67% |
| FlacitiusERex vs Miary Zo | 4–5 | 44.44% |
| FlacitiusERex vs Devil Jin | 2–6 | 25.00% |
| FlacitiusERex vs Nina | 4–4 | 50.00% |
| FlacitiusERex vs Azucena | 6–2 | 75.00% |
| FlacitiusERex vs Heihachi | 7–1 | 87.50% |
| FlacitiusERex vs Yoshimitsu | 5–2 | 71.43% |
| FlacitiusERex vs Jin | 7–0 | 100.00% |
| FlacitiusERex vs Lars | 3–4 | 42.86% |
| FlacitiusERex vs Eddy | 2–5 | 28.57% |
| FlacitiusERex vs Clive | 6–1 | 85.71% |
| FlacitiusERex vs Fahkumram | 4–3 | 57.14% |
| FlacitiusERex vs Jack-8 | 5–1 | 83.33% |
| FlacitiusERex vs Asuka | 4–1 | 80.00% |
| FlacitiusERex vs Lili | 3–2 | 60.00% |
| FlacitiusERex vs Xiaoyu | 2–2 | 50.00% |
| FlacitiusERex vs Alisa | 2–2 | 50.00% |
| FlacitiusERex vs Leroy | 2–2 | 50.00% |
| FlacitiusERex vs Anna | 0–4 | 0.00% |
| FlacitiusERex vs Leo | 2–1 | 66.67% |
| FlacitiusERex vs Jun | 1–2 | 33.33% |
| FlacitiusERex vs Claudio | 0–2 | 0.00% |
| FlacitiusERex vs Raven | 1–1 | 50.00% |
| FlacitiusERex vs Lidia | 1–1 | 50.00% |
| FlacitiusERex vs Shaheen | 1–0 | 100.00% |
| FlacitiusERex vs Kuma | 0–1 | 0.00% |
| FlacitiusERex vs Zafina | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.