| StillRetro vs Reina | 83–78 | 51.55% |
| StillRetro vs Kazuya | 88–68 | 56.41% |
| StillRetro vs King | 76–52 | 59.38% |
| StillRetro vs Jin | 67–58 | 53.60% |
| StillRetro vs Bryan | 61–52 | 53.98% |
| StillRetro vs Steve | 57–45 | 55.88% |
| StillRetro vs Law | 40–42 | 48.78% |
| StillRetro vs Hwoarang | 47–35 | 57.32% |
| StillRetro vs Clive | 36–43 | 45.57% |
| StillRetro vs Paul | 31–43 | 41.89% |
| StillRetro vs Heihachi | 32–42 | 43.24% |
| StillRetro vs Dragunov | 29–34 | 46.03% |
| StillRetro vs Azucena | 34–29 | 53.97% |
| StillRetro vs Lee | 31–31 | 50.00% |
| StillRetro vs Jun | 23–37 | 38.33% |
| StillRetro vs Yoshimitsu | 29–30 | 49.15% |
| StillRetro vs Lili | 21–36 | 36.84% |
| StillRetro vs Asuka | 25–30 | 45.45% |
| StillRetro vs Lars | 27–27 | 50.00% |
| StillRetro vs Xiaoyu | 19–30 | 38.78% |
| StillRetro vs Victor | 22–22 | 50.00% |
| StillRetro vs Leo | 17–26 | 39.53% |
| StillRetro vs Nina | 26–16 | 61.90% |
| StillRetro vs Feng | 13–26 | 33.33% |
| StillRetro vs Alisa | 11–20 | 35.48% |
| StillRetro vs Eddy | 10–20 | 33.33% |
| StillRetro vs Devil Jin | 7–22 | 24.14% |
| StillRetro vs Leroy | 12–17 | 41.38% |
| StillRetro vs Claudio | 10–13 | 43.48% |
| StillRetro vs Zafina | 4–18 | 18.18% |
| StillRetro vs Raven | 15–7 | 68.18% |
| StillRetro vs Jack-8 | 5–14 | 26.32% |
| StillRetro vs Lidia | 14–5 | 73.68% |
| StillRetro vs Kuma | 10–8 | 55.56% |
| StillRetro vs Armor King | 10–8 | 55.56% |
| StillRetro vs Fahkumram | 6–5 | 54.55% |
| StillRetro vs Shaheen | 4–4 | 50.00% |
| StillRetro vs Panda | 3–5 | 37.50% |
| StillRetro vs Anna | 3–4 | 42.86% |
| StillRetro vs Miary Zo | 2–3 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.