| AwakenedByRage vs Hwoarang | 32–16 | 66.67% |
| AwakenedByRage vs King | 25–11 | 69.44% |
| AwakenedByRage vs Jin | 23–12 | 65.71% |
| AwakenedByRage vs Steve | 23–10 | 69.70% |
| AwakenedByRage vs Law | 21–11 | 65.62% |
| AwakenedByRage vs Lars | 23–6 | 79.31% |
| AwakenedByRage vs Kazuya | 17–11 | 60.71% |
| AwakenedByRage vs Azucena | 20–8 | 71.43% |
| AwakenedByRage vs Bryan | 15–8 | 65.22% |
| AwakenedByRage vs Paul | 9–10 | 47.37% |
| AwakenedByRage vs Yoshimitsu | 13–6 | 68.42% |
| AwakenedByRage vs Reina | 15–4 | 78.95% |
| AwakenedByRage vs Xiaoyu | 8–10 | 44.44% |
| AwakenedByRage vs Lili | 12–6 | 66.67% |
| AwakenedByRage vs Jun | 12–6 | 66.67% |
| AwakenedByRage vs Victor | 15–2 | 88.24% |
| AwakenedByRage vs Lee | 10–5 | 66.67% |
| AwakenedByRage vs Raven | 8–5 | 61.54% |
| AwakenedByRage vs Feng | 7–5 | 58.33% |
| AwakenedByRage vs Dragunov | 7–5 | 58.33% |
| AwakenedByRage vs Alisa | 9–3 | 75.00% |
| AwakenedByRage vs Nina | 7–5 | 58.33% |
| AwakenedByRage vs Lidia | 10–2 | 83.33% |
| AwakenedByRage vs Leroy | 7–4 | 63.64% |
| AwakenedByRage vs Eddy | 8–1 | 88.89% |
| AwakenedByRage vs Heihachi | 6–2 | 75.00% |
| AwakenedByRage vs Zafina | 2–5 | 28.57% |
| AwakenedByRage vs Asuka | 4–2 | 66.67% |
| AwakenedByRage vs Jack-8 | 4–1 | 80.00% |
| AwakenedByRage vs Leo | 5–0 | 100.00% |
| AwakenedByRage vs Kuma | 2–3 | 40.00% |
| AwakenedByRage vs Armor King | 4–1 | 80.00% |
| AwakenedByRage vs Claudio | 3–1 | 75.00% |
| AwakenedByRage vs Shaheen | 1–3 | 25.00% |
| AwakenedByRage vs Devil Jin | 1–2 | 33.33% |
| AwakenedByRage vs Anna | 3–0 | 100.00% |
| AwakenedByRage vs Fahkumram | 2–1 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.