| Chldshmmba16 vs Kazuya | 92–74 | 55.42% |
| Chldshmmba16 vs Jin | 84–59 | 58.74% |
| Chldshmmba16 vs King | 81–57 | 58.70% |
| Chldshmmba16 vs Hwoarang | 52–82 | 38.81% |
| Chldshmmba16 vs Law | 59–57 | 50.86% |
| Chldshmmba16 vs Lili | 61–50 | 54.95% |
| Chldshmmba16 vs Reina | 68–40 | 62.96% |
| Chldshmmba16 vs Victor | 44–45 | 49.44% |
| Chldshmmba16 vs Dragunov | 45–42 | 51.72% |
| Chldshmmba16 vs Yoshimitsu | 34–49 | 40.96% |
| Chldshmmba16 vs Paul | 38–41 | 48.10% |
| Chldshmmba16 vs Bryan | 36–42 | 46.15% |
| Chldshmmba16 vs Asuka | 43–34 | 55.84% |
| Chldshmmba16 vs Alisa | 38–29 | 56.72% |
| Chldshmmba16 vs Steve | 28–31 | 47.46% |
| Chldshmmba16 vs Nina | 25–34 | 42.37% |
| Chldshmmba16 vs Eddy | 25–32 | 43.86% |
| Chldshmmba16 vs Devil Jin | 25–31 | 44.64% |
| Chldshmmba16 vs Feng | 26–27 | 49.06% |
| Chldshmmba16 vs Jun | 24–28 | 46.15% |
| Chldshmmba16 vs Xiaoyu | 24–24 | 50.00% |
| Chldshmmba16 vs Lars | 33–15 | 68.75% |
| Chldshmmba16 vs Leroy | 23–21 | 52.27% |
| Chldshmmba16 vs Jack-8 | 20–20 | 50.00% |
| Chldshmmba16 vs Claudio | 16–21 | 43.24% |
| Chldshmmba16 vs Leo | 19–16 | 54.29% |
| Chldshmmba16 vs Lidia | 21–10 | 67.74% |
| Chldshmmba16 vs Azucena | 16–14 | 53.33% |
| Chldshmmba16 vs Lee | 15–11 | 57.69% |
| Chldshmmba16 vs Zafina | 16–9 | 64.00% |
| Chldshmmba16 vs Kuma | 13–11 | 54.17% |
| Chldshmmba16 vs Raven | 7–16 | 30.43% |
| Chldshmmba16 vs Shaheen | 8–13 | 38.10% |
| Chldshmmba16 vs Heihachi | 12–7 | 63.16% |
| Chldshmmba16 vs Clive | 3–6 | 33.33% |
| Chldshmmba16 vs Miary Zo | 2–1 | 66.67% |
| Chldshmmba16 vs Panda | 0–2 | 0.00% |
| Chldshmmba16 vs Fahkumram | 0–2 | 0.00% |
| Chldshmmba16 vs Anna | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.