| DandyisKoolALT vs Azucena | 31–16 | 65.96% |
| DandyisKoolALT vs Kazuya | 29–13 | 69.05% |
| DandyisKoolALT vs Bryan | 20–21 | 48.78% |
| DandyisKoolALT vs Anna | 24–15 | 61.54% |
| DandyisKoolALT vs King | 18–15 | 54.55% |
| DandyisKoolALT vs Asuka | 18–14 | 56.25% |
| DandyisKoolALT vs Law | 18–13 | 58.06% |
| DandyisKoolALT vs Steve | 21–10 | 67.74% |
| DandyisKoolALT vs Lars | 13–18 | 41.94% |
| DandyisKoolALT vs Xiaoyu | 18–10 | 64.29% |
| DandyisKoolALT vs Jin | 17–11 | 60.71% |
| DandyisKoolALT vs Jun | 15–13 | 53.57% |
| DandyisKoolALT vs Hwoarang | 12–15 | 44.44% |
| DandyisKoolALT vs Yoshimitsu | 17–9 | 65.38% |
| DandyisKoolALT vs Paul | 15–10 | 60.00% |
| DandyisKoolALT vs Heihachi | 12–11 | 52.17% |
| DandyisKoolALT vs Dragunov | 14–8 | 63.64% |
| DandyisKoolALT vs Feng | 12–9 | 57.14% |
| DandyisKoolALT vs Lili | 10–10 | 50.00% |
| DandyisKoolALT vs Jack-8 | 6–10 | 37.50% |
| DandyisKoolALT vs Devil Jin | 7–8 | 46.67% |
| DandyisKoolALT vs Raven | 5–10 | 33.33% |
| DandyisKoolALT vs Lidia | 5–10 | 33.33% |
| DandyisKoolALT vs Leo | 12–2 | 85.71% |
| DandyisKoolALT vs Alisa | 7–7 | 50.00% |
| DandyisKoolALT vs Nina | 10–4 | 71.43% |
| DandyisKoolALT vs Victor | 10–4 | 71.43% |
| DandyisKoolALT vs Lee | 7–5 | 58.33% |
| DandyisKoolALT vs Leroy | 6–6 | 50.00% |
| DandyisKoolALT vs Reina | 7–4 | 63.64% |
| DandyisKoolALT vs Claudio | 7–3 | 70.00% |
| DandyisKoolALT vs Eddy | 0–8 | 0.00% |
| DandyisKoolALT vs Clive | 2–5 | 28.57% |
| DandyisKoolALT vs Shaheen | 3–3 | 50.00% |
| DandyisKoolALT vs Kuma | 3–2 | 60.00% |
| DandyisKoolALT vs Zafina | 1–4 | 20.00% |
| DandyisKoolALT vs Panda | 2–1 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.