| SHA_DR4GONxFIST vs Steve | 5–2 | 71.43% |
| SHA_DR4GONxFIST vs King | 2–3 | 40.00% |
| SHA_DR4GONxFIST vs Lidia | 2–2 | 50.00% |
| SHA_DR4GONxFIST vs Paul | 1–2 | 33.33% |
| SHA_DR4GONxFIST vs Yoshimitsu | 2–1 | 66.67% |
| SHA_DR4GONxFIST vs Bryan | 2–1 | 66.67% |
| SHA_DR4GONxFIST vs Eddy | 0–3 | 0.00% |
| SHA_DR4GONxFIST vs Law | 2–0 | 100.00% |
| SHA_DR4GONxFIST vs Asuka | 1–1 | 50.00% |
| SHA_DR4GONxFIST vs Claudio | 2–0 | 100.00% |
| SHA_DR4GONxFIST vs Lee | 2–0 | 100.00% |
| SHA_DR4GONxFIST vs Leroy | 0–2 | 0.00% |
| SHA_DR4GONxFIST vs Jun | 0–2 | 0.00% |
| SHA_DR4GONxFIST vs Azucena | 2–0 | 100.00% |
| SHA_DR4GONxFIST vs Clive | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.