| CoolCalmChris2 vs King | 34–19 | 64.15% |
| CoolCalmChris2 vs Jin | 28–21 | 57.14% |
| CoolCalmChris2 vs Bryan | 28–17 | 62.22% |
| CoolCalmChris2 vs Kazuya | 25–14 | 64.10% |
| CoolCalmChris2 vs Jun | 25–10 | 71.43% |
| CoolCalmChris2 vs Hwoarang | 17–16 | 51.52% |
| CoolCalmChris2 vs Reina | 28–5 | 84.85% |
| CoolCalmChris2 vs Steve | 23–7 | 76.67% |
| CoolCalmChris2 vs Dragunov | 21–6 | 77.78% |
| CoolCalmChris2 vs Paul | 18–8 | 69.23% |
| CoolCalmChris2 vs Lars | 15–9 | 62.50% |
| CoolCalmChris2 vs Azucena | 16–8 | 66.67% |
| CoolCalmChris2 vs Law | 17–6 | 73.91% |
| CoolCalmChris2 vs Lidia | 16–6 | 72.73% |
| CoolCalmChris2 vs Heihachi | 12–8 | 60.00% |
| CoolCalmChris2 vs Yoshimitsu | 13–6 | 68.42% |
| CoolCalmChris2 vs Lee | 15–3 | 83.33% |
| CoolCalmChris2 vs Raven | 9–7 | 56.25% |
| CoolCalmChris2 vs Devil Jin | 9–6 | 60.00% |
| CoolCalmChris2 vs Feng | 8–7 | 53.33% |
| CoolCalmChris2 vs Xiaoyu | 8–6 | 57.14% |
| CoolCalmChris2 vs Lili | 10–4 | 71.43% |
| CoolCalmChris2 vs Victor | 13–1 | 92.86% |
| CoolCalmChris2 vs Eddy | 9–4 | 69.23% |
| CoolCalmChris2 vs Asuka | 12–0 | 100.00% |
| CoolCalmChris2 vs Anna | 8–3 | 72.73% |
| CoolCalmChris2 vs Alisa | 7–3 | 70.00% |
| CoolCalmChris2 vs Clive | 4–6 | 40.00% |
| CoolCalmChris2 vs Jack-8 | 7–2 | 77.78% |
| CoolCalmChris2 vs Shaheen | 4–4 | 50.00% |
| CoolCalmChris2 vs Nina | 3–4 | 42.86% |
| CoolCalmChris2 vs Leroy | 5–2 | 71.43% |
| CoolCalmChris2 vs Kuma | 4–2 | 66.67% |
| CoolCalmChris2 vs Leo | 3–0 | 100.00% |
| CoolCalmChris2 vs Claudio | 1–2 | 33.33% |
| CoolCalmChris2 vs Panda | 0–2 | 0.00% |
| CoolCalmChris2 vs Zafina | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.