| SkullKrusher vs King | 25–10 | 71.43% |
| SkullKrusher vs Law | 19–7 | 73.08% |
| SkullKrusher vs Jin | 21–5 | 80.77% |
| SkullKrusher vs Bryan | 13–11 | 54.17% |
| SkullKrusher vs Hwoarang | 12–8 | 60.00% |
| SkullKrusher vs Dragunov | 15–5 | 75.00% |
| SkullKrusher vs Reina | 17–1 | 94.44% |
| SkullKrusher vs Kazuya | 7–10 | 41.18% |
| SkullKrusher vs Asuka | 10–7 | 58.82% |
| SkullKrusher vs Paul | 12–4 | 75.00% |
| SkullKrusher vs Xiaoyu | 11–4 | 73.33% |
| SkullKrusher vs Nina | 11–4 | 73.33% |
| SkullKrusher vs Lili | 10–3 | 76.92% |
| SkullKrusher vs Jun | 10–3 | 76.92% |
| SkullKrusher vs Steve | 10–2 | 83.33% |
| SkullKrusher vs Lidia | 5–7 | 41.67% |
| SkullKrusher vs Yoshimitsu | 9–2 | 81.82% |
| SkullKrusher vs Lars | 5–6 | 45.45% |
| SkullKrusher vs Victor | 7–4 | 63.64% |
| SkullKrusher vs Azucena | 7–3 | 70.00% |
| SkullKrusher vs Eddy | 9–1 | 90.00% |
| SkullKrusher vs Kuma | 4–5 | 44.44% |
| SkullKrusher vs Armor King | 7–2 | 77.78% |
| SkullKrusher vs Lee | 3–5 | 37.50% |
| SkullKrusher vs Heihachi | 7–1 | 87.50% |
| SkullKrusher vs Feng | 6–1 | 85.71% |
| SkullKrusher vs Devil Jin | 5–1 | 83.33% |
| SkullKrusher vs Raven | 2–3 | 40.00% |
| SkullKrusher vs Jack-8 | 4–0 | 100.00% |
| SkullKrusher vs Leo | 1–2 | 33.33% |
| SkullKrusher vs Clive | 2–1 | 66.67% |
| SkullKrusher vs Alisa | 1–1 | 50.00% |
| SkullKrusher vs Claudio | 1–1 | 50.00% |
| SkullKrusher vs Leroy | 1–1 | 50.00% |
| SkullKrusher vs Anna | 2–0 | 100.00% |
| SkullKrusher vs Miary Zo | 2–0 | 100.00% |
| SkullKrusher vs Zafina | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.